I'm trying to change some behavior of the YouTube player, by changing some variables inside of the player_api script that is embedded into the html watch page of videos.
Problem is, whatever i try, the embedded script of the player always runs before my extension adds modifications to it. Thus keeping the behavior of the player the same.
I tried setting the run_at property in my manifest to document-start, but then the script didn't run at all.
What can i do to halt the execution of that script until i make changes to it?
PS: I tried changing the script by intercepting the html call and editing the body with Charles Proxy and the behavior of the player changed as i wanted. So it know it should work, if done at the right time.
.
manifest.json
{
"manifest_version": 2,
"name": "YouFit For YouTube",
"version": "1",
"content_scripts": [{
"js": ["content.js"],
"matches": ["https://*.youtube.com/watch?*",
"https://*.youtube.com/watch?*"],
}],
"browser_action": {
"default_icon": "icon.png"
}
}
content.js
function changeBehavior() {
var scriptElements = document.getElementsByTagName('script');
for (var i = 14; i < scriptElements.length; i++) {
var curScriptBody = scriptElements[i].outerHTML;
// Find the script i'm interested in
if (curScriptBody.indexOf("var ytplayer") != -1) {
scriptElements[i].outerHTML = scriptElements[i].outerHTML.replace("<text>", "<replacement text>");
alert("Replaced");
break;
}
}
}
changeBehavior();
Did you try something like this?
var script = document.createElement('script');
script.textContent = "/* What you have in content.js right now */";
(document.head||document.documentElement).prepend(script);
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