Having a bit of a hard time to grasp the concept of inheritance (and metatables) in Lua. The official tutorial doesn't specifically explain how to make a constructor for the child class.
The problem with my example is that player:move()
is nil
, so player is still an Object
class
-- Generic class
Object = {}
function Object:new (type,id,name)
o = {}
self.type = type or "none"
self.id = id or 0
self.name = name or "noname"
setmetatable(o, self)
self.__index = self
return o
end
function Object:place(x,y)
self.x = x
self.y = y
end
-- Player class
Player = Object:new()
function Player:new(id,name)
o = Object:new("player",id,name)
o.inventory = {}
o.collisions = {}
return o
end
function Player:move(x,y)
return print("moved to " ..x.." x " .. y)
end
local player = Player:new(1, "plyr1")
player:move(2,2)
In the constructor Player:new
, we are returning an object of Object
class through the following line:
o = Object:new("player",id,name)
Once we remove that, player:move()
will be called:
moved to 2 x 2
The reason is, even though we are calling the Player:new
constructor, we are returning therein actually an instance of Object
class. o
is in inherited property in this case.
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