I'm doing an implementation of a CheckBox that inherits from QitemDelegate, to put it into a QTableView.
the problem is that I get when inserted flush left and I need it centered.
As I understand the method that is responsible for the Paint. I have it written as follows:
void CheckBoxDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
bool checkValue;
QStyleOptionButton BtnStyle;
BtnStyle.state = QStyle::State_Enabled;
if(index.model()->data(index, Qt::DisplayRole).toBool() == true)
{
BtnStyle.state |= QStyle::State_On;
checkValue = true;
}else{
BtnStyle.state |= QStyle::State_Off;
checkValue = false;
}
BtnStyle.direction = QApplication::layoutDirection();
BtnStyle.rect = option.rect;
QApplication::style()->drawControl(QStyle::CE_CheckBox,&BtnStyle,painter );
QApplication::style()->drawControl(QStyle::CE_CheckBox,&BtnStyle,painter );
}
what is missing to appear centered?
so I have the delegated:
.h
class BooleanWidget : public QWidget
{
    Q_OBJECT
    QCheckBox * checkBox;
    public:
    BooleanWidget(QWidget * parent = 0)
    {
        checkBox = new QCheckBox(this);
        QHBoxLayout * layout = new QHBoxLayout(this);
        layout->addWidget(checkBox,0, Qt::AlignCenter);
    }
    bool isChecked(){return checkBox->isChecked();}
    void setChecked(bool value){checkBox->setChecked(value);}
};
class CheckBoxDelegate : public QItemDelegate
{
    Q_OBJECT
private:
    BooleanWidget *checkbox;
public:
    CheckBoxDelegate(QObject *parent);
    ~CheckBoxDelegate();
    void setEditorData( QWidget *editor,const QModelIndex &index )const;
    void setModelData( QWidget *editor,QAbstractItemModel *model,const QModelIndex &index )const;
    QWidget *createEditor( QWidget *parent,const QStyleOptionViewItem &/* option */,const QModelIndex &/* index */ )const;
    void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
public slots:
    void changed( bool );
};
.cpp
void CheckBoxDelegate::changed( bool value )
{
    BooleanWidget *checkbox = static_cast<BooleanWidget*>( sender() );
    emit commitData( checkbox );
    emit closeEditor( checkbox );
}
QWidget *CheckBoxDelegate::createEditor( QWidget *parent,const QStyleOptionViewItem &/* option */,const QModelIndex &/* index */ ) const
{
  BooleanWidget *editor = new BooleanWidget( parent );
  connect( editor, SIGNAL( toggled ( bool ) ), this, SLOT( changed( bool ) ) );
  return editor;
}
void CheckBoxDelegate::setEditorData( QWidget *editor,const QModelIndex &index ) const
{
    int value = index.model()->data(index, Qt::DisplayRole).toInt();
    BooleanWidget *checkbox = static_cast<BooleanWidget*>(editor);
    if(value == 1)
    {
        checkbox->setChecked(true);
    }
    else
    {
        checkbox->setChecked(false);
    }
}
void CheckBoxDelegate::setModelData( QWidget *editor,QAbstractItemModel *model,const QModelIndex &index ) const
{
    BooleanWidget *checkBox = qobject_cast<BooleanWidget*>( editor );
    Qt::CheckState value;
    if(checkBox->isChecked())
        value = Qt::Checked;
    else
        value = Qt::Unchecked;
    model->setData( index, value, Qt::DisplayRole);
}
void CheckBoxDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
    drawCheck(painter, option, option.rect, index.data().toBool() ? Qt::Checked : Qt::Unchecked);
    drawFocus(painter, option, option.rect);
}
                If you are extending the QItemDelegate class, it has a drawCheck() function, what will draw you a nince, centered checkbox. You can use it in the paint() function.
Edit:
Here is an example, assuming you have a class called BooleanEditor, what inherits from QItemDelegate:
void BooleanEditor::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
    drawCheck(painter, option, option.rect, index.data().toBool() ? Qt::Checked : Qt::Unchecked);
    drawFocus(painter, option, option.rect);
}
For keeping the checkbox centered when entering the edit mode, you can do something like this:
class BooleanWidget : public QWidget
{
    Q_OBJECT
    QCheckBox * checkBox;
    public:
    BooleanWidget(QWidget * parent = 0)
    {
        checkBox = new QCheckBox(this);
        QHBoxLayout * layout = new QHBoxLayout(this);
        layout->addWidget(checkBox,0, Qt::AlignCenter);
    }
    bool isChecked(){return checkBox->isChecked();}
    void setChecked(bool value){checkBox->setChecked(value);}
};
And in your ItemDelegates createEditor() method return an instance of this BooleanWidget class. In your setModelData() and setEditorData() you can now cast your input widget to this BooleanWidget:
BooleanWidget * widget = qobject_cast<BooleanWidget*>(editor);
and then use the is/setChecked method.
I solve this problem with the following item delegate:
booleanitemdelegate.h
#ifndef BOOLEANITEMDELEGATE_H
#define BOOLEANITEMDELEGATE_H
#include <QItemDelegate>
class BooleanItemDelegate : public QItemDelegate
{
public:
    BooleanItemDelegate(QObject *parent);
public:
    void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;public:
    bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
};
#endif // BOOLEANITEMDELEGATE_H
booleanitemdelegate.cpp
#include "booleanitemdelegate.h"
BooleanItemDelegate::BooleanItemDelegate(QObject *parent):
    QItemDelegate(parent)
{
}
void BooleanItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
    drawCheck(painter, option, option.rect, index.data().toBool() ? Qt::Checked : Qt::Unchecked);
    drawFocus(painter, option, option.rect);
}
bool BooleanItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
    if(event->type() == QEvent::MouseButtonRelease){
        model->setData(index, !model->data(index).toBool());
        event->accept();
    }
    return QItemDelegate::editorEvent(event, model, option, index);
}
I hope, I can help.
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