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Check image width and height before upload with Javascript

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How do you get the image width and height using JS?

Answer: Use the JavaScript clientWidth property You can simply use the JavaScript clientWidth property to get the current width and height of an image. This property will round the value to an integer.

How can check image width and height before upload in jquery?

var img = document. getElementById('imageid'); var width = img. clientWidth; var height = img.

How can get image width and height in jquery?

width(); alert(imageWidth); var imageHeight = Imgsize. height();


The file is just a file, you need to create an image like so:

var _URL = window.URL || window.webkitURL;
$("#file").change(function (e) {
    var file, img;
    if ((file = this.files[0])) {
        img = new Image();
        var objectUrl = _URL.createObjectURL(file);
        img.onload = function () {
            alert(this.width + " " + this.height);
            _URL.revokeObjectURL(objectUrl);
        };
        img.src = objectUrl;
    }
});

Demo: http://jsfiddle.net/4N6D9/1/

I take it you realize this is only supported in a few browsers. Mostly firefox and chrome, could be opera as well by now.

P.S. The URL.createObjectURL() method has been removed from the MediaStream interface. This method has been deprecated in 2013 and superseded by assigning streams to HTMLMediaElement.srcObject. The old method was removed because it is less safe, requiring a call to URL.revokeOjbectURL() to end the stream. Other user agents have either deprecated (Firefox) or removed (Safari) this feature feature.

For more information, please refer here.


In my view the perfect answer you must required is

var reader = new FileReader();

//Read the contents of Image File.
reader.readAsDataURL(fileUpload.files[0]);
reader.onload = function (e) {

  //Initiate the JavaScript Image object.
  var image = new Image();

  //Set the Base64 string return from FileReader as source.
  image.src = e.target.result;

  //Validate the File Height and Width.
  image.onload = function () {
    var height = this.height;
    var width = this.width;
    if (height > 100 || width > 100) {
      alert("Height and Width must not exceed 100px.");
      return false;
    }
    alert("Uploaded image has valid Height and Width.");
    return true;
  };
};

I agree. Once it is uploaded to somewhere the user's browser can access then it is pretty easy to get the size. As you need to wait for the image to load you'll want to hook into the onload event for img.

Updated example:


// async/promise function for retrieving image dimensions for a URL
function imageSize(url) {
    const img = document.createElement("img");

    const promise = new Promise((resolve, reject) => {
      img.onload = () => {
        // Natural size is the actual image size regardless of rendering.
        // The 'normal' `width`/`height` are for the **rendered** size.
        const width  = img.naturalWidth;
        const height = img.naturalHeight; 

        // Resolve promise with the width and height
        resolve({width, height});
      };

      // Reject promise on error
      img.onerror = reject;
    });

    // Setting the source makes it start downloading and eventually call `onload`
    img.src = url;

    return promise;
}

// How to use in an async function
(async() => {
  const imageUrl = 'http://your.website.com/userUploadedImage.jpg';
  const imageDimensions = await imageSize(imageUrl);

  console.info(imageDimensions); // {width: 1337, height: 42}
})();

Older example:

var width, height;

var img = document.createElement("img");
img.onload = function() {
    // `naturalWidth`/`naturalHeight` aren't supported on <IE9. Fallback to normal width/height
    // The natural size is the actual image size regardless of rendering.
    // The 'normal' width/height are for the **rendered** size.
    
    width  = img.naturalWidth  || img.width;
    height = img.naturalHeight || img.height; 
    
    // Do something with the width and height
}

// Setting the source makes it start downloading and eventually call `onload`
img.src = "http://your.website.com/userUploadedImage.jpg";

This is the easiest way to check the size

let img = new Image()
img.src = window.URL.createObjectURL(event.target.files[0])
img.onload = () => {
   alert(img.width + " " + img.height);
}

Check for specific size. Using 100 x 100 as example

let img = new Image()
img.src = window.URL.createObjectURL(event.target.files[0])
img.onload = () => {
   if(img.width === 100 && img.height === 100){
        alert(`Nice, image is the right size. It can be uploaded`)
        // upload logic here
        } else {
        alert(`Sorry, this image doesn't look like the size we wanted. It's 
   ${img.width} x ${img.height} but we require 100 x 100 size image.`);
   }                
}

Attach the function to the onchange method of the input type file /onchange="validateimg(this)"/

   function validateimg(ctrl) { 
        var fileUpload = ctrl;
        var regex = new RegExp("([a-zA-Z0-9\s_\\.\-:])+(.jpg|.png|.gif)$");
        if (regex.test(fileUpload.value.toLowerCase())) {
            if (typeof (fileUpload.files) != "undefined") {
                var reader = new FileReader();
                reader.readAsDataURL(fileUpload.files[0]);
                reader.onload = function (e) {
                    var image = new Image();
                    image.src = e.target.result;
                    image.onload = function () {
                        var height = this.height;
                        var width = this.width;
                        if (height < 1100 || width < 750) {
                            alert("At least you can upload a 1100*750 photo size.");
                            return false;
                        }else{
                            alert("Uploaded image has valid Height and Width.");
                            return true;
                        }
                    };
                }
            } else {
                alert("This browser does not support HTML5.");
                return false;
            }
        } else {
            alert("Please select a valid Image file.");
            return false;
        }
    }