When my stateless widget built I play some sounds in sequence order by using this code:
await _audioPlayer.play(contentPath1, isLocal: true);
await Future.delayed(Duration(seconds: 4));
await _audioPlayer.play(contentPath2, isLocal: true);
await Future.delayed(Duration(seconds: 4));
await _audioPlayer.play(contentPath3, isLocal: true);
when the user closes the current widget before finish playing the sounds, The sounds still work even after closing the current route by using this code:
Navigator.pop(context);
my workaround is to use a boolean variable to indicate if the closing action has done.
Playing sound code:
await _audioPlayer.play(contentPath1, isLocal: true);
if (closed) return;
await Future.delayed(Duration(seconds: 4));
if (closed) return;
await _audioPlayer.play(contentPath2, isLocal: true);
if (closed) return;
await Future.delayed(Duration(seconds: 4));
if (closed) return;
await _audioPlayer.play(contentPath3, isLocal: true);
Closing the current widget:
closed = true;
_audioPlayer.stop();
Are there a better way to stop the async methods if my widget closed?
If you change your widget to a StatefulWidget then you can have a function like the following:
void _playSounds() {
await _audioPlayer.play(contentPath1, isLocal: true);
await Future.delayed(Duration(seconds: 4));
if (!mounted) return;
await _audioPlayer.play(contentPath2, isLocal: true);
await Future.delayed(Duration(seconds: 4));
if (!mounted) return;
await _audioPlayer.play(contentPath3, isLocal: true);
}
and then in the dispose method just dispose of the player:
@override
void dispose() {
_audioPlayer?.dispose();
super.dispose();
}
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