How can I check whether my app is compiled in 32-bit or 64-bit ?
This is helpful to debug low level code (working with buffers for example).
A compile time check would involve #ifdef
'ing for __LP64__
, which is ARM's data type size standard. A runtime solution would involve checking the size of pointers, like so:
if (sizeof(void*) == 4) {
// Executing in a 32-bit environment
} else if (sizeof(void*) == 8) {
// Executing in a 64-bit environment
}
Thankfully, pointer sizes are the one thing that the different standards for compiling 64-bit code seem to agree on.
#ifdef __LP64__
NSLog(@"64-bit\t");
#else
NSLog(@"32-bit\t");
#endif
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With