I have a form which has a image. I am using a slider to change the opacity of the image. So in the "ValueChanged" event of the slider I am calling the following method to change the opacity.
//Setting the opacity of the image public static Image SetImgOpacity(Image imgPic, float imgOpac) { Bitmap bmpPic = new Bitmap(imgPic.Width, imgPic.Height); Graphics gfxPic = Graphics.FromImage(bmpPic); ColorMatrix cmxPic = new ColorMatrix(); cmxPic.Matrix33 = imgOpac; ImageAttributes iaPic = new ImageAttributes(); iaPic.SetColorMatrix(cmxPic, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); gfxPic.DrawImage(imgPic, new Rectangle(0, 0, bmpPic.Width, bmpPic.Height), 0, 0, imgPic.Width, imgPic.Height, GraphicsUnit.Pixel, iaPic); gfxPic.Dispose(); return bmpPic; }
The returned Image is set to the original image.
My problem is that the opacity of the image is not changing... If there is any error please be kind enough to point out.. Thnx...
To adjust layer opacity:Select the desired layer, then click the Opacity drop-down arrow at the top of the Layers panel. Click and drag the slider to adjust the opacity. You'll see the layer opacity change in the document window as you move the slider.
Try this one from CodeProject - Change Opacity of Image in C#:
/// <summary> /// method for changing the opacity of an image /// </summary> /// <param name="image">image to set opacity on</param> /// <param name="opacity">percentage of opacity</param> /// <returns></returns> public Image SetImageOpacity(Image image, float opacity) { try { //create a Bitmap the size of the image provided Bitmap bmp = new Bitmap(image.Width, image.Height); //create a graphics object from the image using (Graphics gfx = Graphics.FromImage(bmp)) { //create a color matrix object ColorMatrix matrix = new ColorMatrix(); //set the opacity matrix.Matrix33 = opacity; //create image attributes ImageAttributes attributes = new ImageAttributes(); //set the color(opacity) of the image attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); //now draw the image gfx.DrawImage(image, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); } return bmp; } catch (Exception ex) { MessageBox.Show(ex.Message); return null; } }
You loop over the pixels and play only the alpha channel. If you do this with Bitmap.LockBits it will actually be very fast.
private const int bytesPerPixel = 4; /// <summary> /// Change the opacity of an image /// </summary> /// <param name="originalImage">The original image</param> /// <param name="opacity">Opacity, where 1.0 is no opacity, 0.0 is full transparency</param> /// <returns>The changed image</returns> public static Image ChangeImageOpacity(Image originalImage, double opacity) { if ((originalImage.PixelFormat & PixelFormat.Indexed) == PixelFormat.Indexed) { // Cannot modify an image with indexed colors return originalImage; } Bitmap bmp = (Bitmap)originalImage.Clone(); // Specify a pixel format. PixelFormat pxf = PixelFormat.Format32bppArgb; // Lock the bitmap's bits. Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height); BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, pxf); // Get the address of the first line. IntPtr ptr = bmpData.Scan0; // Declare an array to hold the bytes of the bitmap. // This code is specific to a bitmap with 32 bits per pixels // (32 bits = 4 bytes, 3 for RGB and 1 byte for alpha). int numBytes = bmp.Width * bmp.Height * bytesPerPixel; byte[] argbValues = new byte[numBytes]; // Copy the ARGB values into the array. System.Runtime.InteropServices.Marshal.Copy(ptr, argbValues, 0, numBytes); // Manipulate the bitmap, such as changing the // RGB values for all pixels in the the bitmap. for (int counter = 0; counter < argbValues.Length; counter += bytesPerPixel) { // argbValues is in format BGRA (Blue, Green, Red, Alpha) // If 100% transparent, skip pixel if (argbValues[counter + bytesPerPixel - 1] == 0) continue; int pos = 0; pos++; // B value pos++; // G value pos++; // R value argbValues[counter + pos] = (byte) (argbValues[counter + pos] * opacity); } // Copy the ARGB values back to the bitmap System.Runtime.InteropServices.Marshal.Copy(argbValues, 0, ptr, numBytes); // Unlock the bits. bmp.UnlockBits(bmpData); return bmp; }
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