I'm dissatisfied with existing parallax libraries, so I'm trying to write my own. My current one consists of three main classes:
ScrollDetector
tracks an element's scroll position relative to the screen; it has functions to return a float representing its current position:
0
represents the top edge of the element being at the bottom edge of the viewport1
represents the bottom edge of the element being at the top edge of the viewportScrollAnimation
uses a ScrollDetector
instance to interpolate arbitrary CSS values on another element, based on the ScrollDetector
element.ParallaxativeAnimation
extends ScrollAnimation
for the special case of a background image that should scroll at a precise factor of the window scroll speed.My current situation is this:
ScrollAnimation
s using transform: translateY(x)
work smoothly.ParallaxativeAnimation
s using translateY(x)
work, but animate jerkily.ParallaxativeAnimation
s using translate3d(0, x, 0)
are jerky, but not as badly.translate3d(0, x, 0)
, work perfectly smoothly.You can see the comparison on this pen. (The jerkiness shows up best in Firefox.) My library is on Bitbucket.
I don't know where the problem in my library lies and I don't know how to figure it out. Here is an abridged paste of where the heavy lifting is done while scrolling in the ScrollAnimation
class that works smoothly:
getCSSValue(set, scrollPosition) {
return set.valueFormat.replace(set.substitutionString, ((set.endValue - set.startValue) * scrollPosition + set.startValue).toString() + set.unit)
}
updateCSS() {
var cssValues = [];
var scrollPosition = this.scrollDetector.clampedRelativeScrollPosition();
var length = this.valueSets.length;
for(var i = 0; i < length; i++) {
cssValues.push(getCSSValue(valueSets[i], scrollPosition) );
}
this.setCSS(cssValues);
this.ticking = false;
}
requestUpdate() {
if(!this.ticking) {
requestAnimationFrame(() => { this.updateCSS(); });
}
this.ticking = true;
}
And here's the equivalent in the ParallaxativeAnimation
class that is jerky:
updateCSS() {
var scrollPosition = this.scrollDetector.clampedRelativeScrollPosition();
var cssValues = [];
var length = this.valueSets.length;
for(var i = 0; i < length; i++) {
var scrollTranslate = -((this.scrollTargetSize - this.valueSets[i].parallaxSize) * scrollPosition);
cssValues.push(
this.valueSets[i].valueFormat.replace(this.valueSets[i].substitutionString, scrollTranslate.toString() + 'px')
);
}
this.setCSS(cssValues);
this.ticking = false;
}
requestUpdate() {
if(!this.ticking) {
requestAnimationFrame(() => { this.updateCSS(); });
}
this.ticking = true;
}
The math doesn't seem any more complicated, so I can't figure how that's affecting animation performance. I thought the difference might have been my styling on the parallax image, but in the pen above, the Rellax version has the exact same CSS on it, but animates perfectly smoothly. Rellax seems to maybe be doing more complicated math on each frame:
var updatePosition = function(percentage, speed) {
var value = (speed * (100 * (1 - percentage)));
return self.options.round ? Math.round(value) : Math.round(value * 100) / 100;
};
//
var update = function() {
if (setPosition() && pause === false) {
animate();
}
// loop again
loop(update);
};
// Transform3d on parallax element
var animate = function() {
for (var i = 0; i < self.elems.length; i++){
var percentage = ((posY - blocks[i].top + screenY) / (blocks[i].height + screenY));
// Subtracting initialize value, so element stays in same spot as HTML
var position = updatePosition(percentage, blocks[i].speed) - blocks[i].base;
var zindex = blocks[i].zindex;
// Move that element
// (Set the new translation and append initial inline transforms.)
var translate = 'translate3d(0,' + position + 'px,' + zindex + 'px) ' + blocks[i].transform;
self.elems[i].style[transformProp] = translate;
}
self.options.callback(position);
};
The only thing I can really tell from Chrome Developer Tools is that the framerate isn't dipping too far below 60 fps, so maybe it's not that I'm doing too much work each frame, but that I'm doing something mathematically incorrect when I calculate the position?
So I don't know. I'm clearly in way over my head here. I'm sorry to throw a whole library at StackOverflow and say "FIX IT", but if anyone can tell what I'm doing wrong, or tell me how to use Developer Tools to maybe figure out what I'm doing wrong, I'd appreciate it very much.
Okay, I've figured out that the most important factor in the jitteriness of the scrolling is the height of the element being translated. I had a miscalculation in my library that was causing the background images to be much taller than they needed to be when my scrollPixelsPerParallaxPixel
property was high. I'm in the process of trying to correct that now.
You are able to get a visual performance boost by implementing will-change
on elements. It is supported in recent browsers (excluding edge and no IE).
The will-change CSS property hints to browsers how an element is expected to change. Browsers may set up optimizations before an element is actually changed. These kinds of optimizations can increase the responsiveness of a page by doing potentially expensive work before they are actually required.
You can either impelment it like:
function gogoJuice() {
// The optimizable properties that are going to change
self.elems[i].style.willChange = 'transform';
}
function sleepNow() {
self.elems[i].style.willChange = 'auto';
}
Or more basically just in the css on the element which you are changing:
.parallax {
will-change: transform;
}
This property is intended as a method for authors to let the user-agent know about properties that are likely to change ahead of time. Then the browser can choose to apply any ahead-of-time optimizations required for the property change before the property change actually happens. So it is important to give the the browser some time to actually do the optimizations. Find some way to predict at least slightly ahead of time that something will change, and set will-change then.
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