I'm trying to create a function that gets a bitmap and destiny color and returns the colored bitmap (without using paint). I found few ways of doing it but nothing works like I want it to.
The closest solution I was able to find is:
public static Bitmap changeImageColor(Bitmap srcBmp, int dstColor) {
int width = srcBmp.getWidth();
int height = srcBmp.getHeight();
float srcHSV[] = new float[3];
float dstHSV[] = new float[3];
Bitmap dstBitmap = Bitmap.createBitmap(width, height, Config.RGB_565);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
Color.colorToHSV(srcBmp.getPixel(col, row), srcHSV);
Color.colorToHSV(dstColor, dstHSV);
// If it area to be painted set only value of original image
dstHSV[2] = srcHSV[2]; // value
int color2=Color.HSVToColor(dstHSV);;
dstBitmap.setPixel(col, row, Color.HSVToColor(dstHSV));
}
}
return dstBitmap;
}
but It doesn't work very well on transparent images as can be seen here (before and after):
Anyone has any other solutions (again without using paint at all)?
You just need to extract alpha and re-apply it after transformation. And use ARGB_8888;
Edited your code to include alpha:
public Bitmap colorize(Bitmap srcBmp, int dstColor) {
int width = srcBmp.getWidth();
int height = srcBmp.getHeight();
float srcHSV[] = new float[3];
float dstHSV[] = new float[3];
Bitmap dstBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
int pixel = srcBmp.getPixel(col, row);
int alpha = Color.alpha(pixel);
Color.colorToHSV(pixel, srcHSV);
Color.colorToHSV(dstColor, dstHSV);
// If it area to be painted set only value of original image
dstHSV[2] = srcHSV[2]; // value
dstBitmap.setPixel(col, row, Color.HSVToColor(alpha, dstHSV));
}
}
return dstBitmap;
}
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