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casting between sockaddr and sockaddr_in

I came across a socket programming tutorial in which it is quoted

"a pointer to a struct sockaddr_in can be cast to a pointer to a struct sockaddr and vice-versa"

I dont understand how can sockaddr_in be cast to sockaddr. Casting a pointer of Big type to Small type should give UD behavior.

struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};


struct sockaddr_in {
short int sin_family; // Address family, AF_INET
unsigned short int sin_port; // Port number
struct in_addr sin_addr; // Internet address
unsigned char sin_zero[8]; // Same size as struct sockaddr
};

How can the cast not be undefined? Isn't it unsafe to cast these to each other?

If i have a class A having only two ints and class B having 4 ints. And if i have a pointer of type B and i cast it to type A then sure i can fetch the first two elements. But if class A has 2 chars declared first and 2 ints declared later then the pointers would not right fetch the values since the object layout in this case would be different.

Edit 1:

class Anu
{
public:
    char a;
    int b;
    Anu()
    {
        a='a';
    }
};
class Anurag
{
public:
    Anurag() { a=4;}
    int a;
    int b;
    int c;
    int d;
};
int main()
{
        Anu objanu;
        Anurag objanurag;
        Anurag *ptrAnurag= &objanurag;
        ptrAnurag= (Anurag*)&objanu;
        cout<<ptrAnurag->a; //Some weird value here
        return 0;
}

Assuming i change the example so that both classes have same size by adjusting the variables types...still the object layout might be different even though the size remains the same.

like image 584
anurag86 Avatar asked Feb 09 '23 17:02

anurag86


2 Answers

I'll add to @gsamaras answer by saying that Undefined Behaviour doesn't always means that bad things are about to happen. Undefined Behaviour actually says "we* don't provide any specifications on what should happen next if XYZ occurs".

(*the C++ standard).

this is the place where the OS takes place and say "it is defined by us".

although casting unrelated structs (sockaddr_in,sockaddr) may be undefined behaviour by the standard, the OS API specify that it is valid with their API.

like image 195
David Haim Avatar answered Feb 19 '23 13:02

David Haim


The different sizes don't matter. Just like you can pass strings of different lengths to the various string-handling functions, you can pass struct sockaddr of different lengths to the various socket-handling functions.

The size of the struct sockaddr is interpreted by the called function per the contents of the sa_family member of the structure. Note also that all functions that take a struct sockaddr * address also take a socklen_t argument that holds the size of the structure being passed.

For example, the struct sockaddr_un structure is 110 bytes:

   struct sockaddr_un {
       sa_family_t sun_family;               /* AF_UNIX */
       char        sun_path[108];            /* pathname */
   };

The called function such as bind() or getpeername() have declarations similar to

int getpeerame(int sockfd, struct sockaddr *addr, socklen_t *addrlen); 

for the very reason that the size(s) of various socket structures vary.

Note that the first member of every struct sockaddr_??? is the sa_family. Thus it's always in the same place.

like image 33
Andrew Henle Avatar answered Feb 19 '23 12:02

Andrew Henle