My problem: I have a superview EditView
that takes up basically the entire application frame, and a subview MenuView
which takes up only the bottom ~20%, and then MenuView
contains its own subview ButtonView
which actually resides outside of MenuView
's bounds (something like this: ButtonView.frame.origin.y = -100
).
(note: EditView
has other subviews that are not part of MenuView
's view hierarchy, but may affect the answer.)
You probably already know the issue: when ButtonView
is within the bounds of MenuView
(or, more specifically, when my touches are within MenuView
's bounds), ButtonView
responds to touch events. When my touches are outside of MenuView
's bounds (but still within ButtonView
's bounds), no touch event is received by ButtonView
.
Example:
EditView
, the parent of all viewsMenuView
, a subview of EditViewButtonView
, a subview of MenuViewDiagram:
+------------------------------+
|E |
| |
| |
| |
| |
|+-----+ |
||B | |
|+-----+ |
|+----------------------------+|
||M ||
|| ||
|+----------------------------+|
+------------------------------+
Because (B) is outside (M)'s frame, a tap in the (B) region will never be sent to (M) - in fact, (M) never analyzes the touch in this case, and the touch is sent to the next object in the hierarchy.
Goal: I gather that overriding hitTest:withEvent:
can solve this problem, but I don't understand exactly how. In my case, should hitTest:withEvent:
be overridden in EditView
(my 'master' superview)? Or should it be overridden in MenuView
, the direct superview of the button that is not receiving touches? Or am I thinking about this incorrectly?
If this requires a lengthy explanation, a good online resource would be helpful - except Apple's UIView docs, which have not made it clear to me.
Thanks!
I have modified the accepted answer's code to be more generic - it handles the cases where the view does clip subviews to its bounds, may be hidden, and more importantly : if the subviews are complex view hierarchies, the correct subview will be returned.
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if (self.clipsToBounds) {
return nil;
}
if (self.hidden) {
return nil;
}
if (self.alpha == 0) {
return nil;
}
for (UIView *subview in self.subviews.reverseObjectEnumerator) {
CGPoint subPoint = [subview convertPoint:point fromView:self];
UIView *result = [subview hitTest:subPoint withEvent:event];
if (result) {
return result;
}
}
return nil;
}
SWIFT 3
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if clipsToBounds || isHidden || alpha == 0 {
return nil
}
for subview in subviews.reversed() {
let subPoint = subview.convert(point, from: self)
if let result = subview.hitTest(subPoint, with: event) {
return result
}
}
return nil
}
I hope this helps anyone trying to use this solution for more complex use cases.
Ok, I did some digging and testing, here's how hitTest:withEvent
works - at least at a high level. Image this scenario:
Diagram:
+------------------------------+
|E |
| |
| |
| |
| |
|+-----+ |
||B | |
|+-----+ |
|+----------------------------+|
||M ||
|| ||
|+----------------------------+|
+------------------------------+
Because (B) is outside (M)'s frame, a tap in the (B) region will never be sent to (M) - in fact, (M) never analyzes the touch in this case, and the touch is sent to the next object in the hierarchy.
However, if you implement hitTest:withEvent:
in (M), taps anywhere in in the application will be sent to (M) (or it least it knows about them). You can write code to handle the touch in that case and return the object that should receive the touch.
More specifically: the goal of hitTest:withEvent:
is to return the object that should receive the hit. So, in (M) you might write code like this:
// need this to capture button taps since they are outside of self.frame
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
for (UIView *subview in self.subviews) {
if (CGRectContainsPoint(subview.frame, point)) {
return subview;
}
}
// use this to pass the 'touch' onward in case no subviews trigger the touch
return [super hitTest:point withEvent:event];
}
I am still very new to this method and this problem, so if there are more efficient or correct ways to write the code, please comment.
I hope that helps anyone else who hits this question later. :)
In Swift 5
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard !clipsToBounds && !isHidden && alpha > 0 else { return nil }
for member in subviews.reversed() {
let subPoint = member.convert(point, from: self)
guard let result = member.hitTest(subPoint, with: event) else { continue }
return result
}
return nil
}
What I would do is have both the ButtonView and MenuView exist at the same level in the view hierarchy by placing them both in a container whose frame completely fits both of them. This way the interactive region of the clipped item will not be ignored because of it's superview's boundaries.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With