I'm trying to capture a div into an image using html2canvas
I have read some similar question here like
How to upload a screenshot using html2canvas?
create screenshot of web page using html2canvas (unable to initialize properly)
I have tried the code
canvasRecord = $('#div').html2canvas();
dataURL = canvasRecord.toDataURL("image/png");
and the canvasRecord
will be undefined
after .html2canvas()
called
and also this
$('#div').html2canvas({
onrendered: function (canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
browser gives some (48 to be exact) similar errors like:
GET http://html2canvas.appspot.com/?url=https%3A%2F%2Fmts1.googleapis.com%2Fvt%…%26z%3D12%26s%3DGalileo%26style%3Dapi%257Csmartmaps&callback=html2canvas_1 404 (Not Found)
BTW, I'm using v0.34 and I have added the reference file html2canvas.min.js
and jquery.plugin.html2canvas.js
How can I convert the div
into canvas
in order to capture the image.
EDIT on 26/Mar/2013
I found Joel's example works.
But unfortunately when Google map embedded in my app, there will be errors.
<html>
<head>
<style type="text/css">
div#testdiv
{
height:200px;
width:200px;
background:#222;
}
div#map_canvas
{
height: 500px;
width: 800px;
position: absolute !important;
left: 500px;
top: 0;
}
</style>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?v=3&sensor=false"></script>
<script type="text/javascript" src="html2canvas.min.js"></script>
<script type="text/javascript" src="jquery-1.7.2.min.js"></script>
<script language="javascript">
$(window).load(function(){
var mapOptions = {
backgroundColor: '#fff',
center: new google.maps.LatLng(1.355, 103.815),
overviewMapControl: true,
overviewMapControlOptions: { opened: false },
mapTypeControl: true,
mapTypeControlOptions: { position: google.maps.ControlPosition.TOP_LEFT, style: google.maps.MapTypeControlStyle.DROPDOWN_MENU },
panControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
zoomControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
streetViewControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
disableDoubleClickZoom: true,
mapTypeId: google.maps.MapTypeId.ROADMAP,
minZoom: 1,
zoom: 12
};
map = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);
$('#load').click(function(){
html2canvas($('#testdiv'), {
onrendered: function (canvas) {
var img = canvas.toDataURL("image/png")
window.open(img);
}
});
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
<div id="map_canvas"></div>
<input type="button" value="Save" id="load"/>
</body>
</html>
I ran into the same type of error you described, but mine was due to the dom not being completely ready to go. I tested with both jQuery pulling the div and also getElementById just to make sure there wasn't something strange with the jQuery selector. Below is an example that works in Chrome:
<html>
<head>
<style type="text/css">
div {
height: 50px;
width: 50px;
background-color: #2C7CC3;
}
</style>
<script type="text/javascript" src="html2canvas.js"></script>
<script type="text/javascript" src="jquery-1.9.1.js"></script>
<script language="javascript">
$(document).ready(function() {
//var testdiv = document.getElementById("testdiv");
html2canvas($("#testdiv"), {
onrendered: function(canvas) {
// canvas is the final rendered <canvas> element
var myImage = canvas.toDataURL("image/png");
window.open(myImage);
}
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
</body>
</html>
If you just want to have screenshot of a div, you can do it like this
html2canvas($('#div'), {
onrendered: function(canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
you can try this code to capture a div When the div is very wide or offset relative to the screen
var div = $("#div")[0];
var rect = div.getBoundingClientRect();
var canvas = document.createElement("canvas");
canvas.width = rect.width;
canvas.height = rect.height;
var ctx = canvas.getContext("2d");
ctx.translate(-rect.left,-rect.top);
html2canvas(div, {
canvas:canvas,
height:rect.height,
width:rect.width,
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png");
var pHtml = "<img src="+image+" />";
$("#parent").append(pHtml);
}
});
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