Does anyone know how to react to the ctrl+c event in a console in c# in windows?
this question: Capture console exit C# says how to do it, but I've tried and it only captures the event when the user click the close X in the top of the console window.
Nothing happens when the user types ctrl+c, it doesn't even hit the handler when debugging.
Thanks
Here is my code
namespace EventCloseConsole
{
using System.Runtime.InteropServices;
using System;
class Program
{
[DllImport("Kernel32")]
private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
private delegate bool EventHandler(CtrlType sig);
static EventHandler _handler;
enum CtrlType
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT = 1,
CTRL_CLOSE_EVENT = 2,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT = 6
}
private static bool Handler(CtrlType sig)
{
switch (sig)
{
case CtrlType.CTRL_C_EVENT:
case CtrlType.CTRL_LOGOFF_EVENT:
case CtrlType.CTRL_SHUTDOWN_EVENT:
case CtrlType.CTRL_CLOSE_EVENT:
Console.WriteLine("Closing");
System.Threading.Thread.Sleep(500);
return false;
default:
return true;
}
}
static void Main(string[] args)
{
_handler += new EventHandler(Handler);
SetConsoleCtrlHandler(_handler, true);
Console.ReadLine();
}
}
}
That works for me on Windows 7. Closing with x-button
the secret is the variable static ConsoleEventDelegate _d
private static void Main(string[] args)
{
ConsoleEventHooker.Closed += ConsoleEventHooker_Closed;
}
static void ConsoleHooker_Closed(object sender, EventArgs e)
{
}
ConsoleEventHooker.cs
namespace System
{
internal static class ConsoleEventHooker
{
private static bool _initedHooker;
private static EventHandler _closed;
private static EventHandler _shutdown;
private static ConsoleEventDelegate _d;
public static event EventHandler Closed
{
add
{
Init();
_closed += value;
}
remove { _closed -= value; }
}
public static event EventHandler Shutdown
{
add
{
Init();
_shutdown += value;
}
remove { _shutdown -= value; }
}
private static void Init()
{
if (_initedHooker) return;
_initedHooker = true;
_d = ConsoleEventCallback;
SetConsoleCtrlHandler(_d, true);
}
private static bool ConsoleEventCallback(CtrlTypes eventType)
{
if (eventType == CtrlTypes.CTRL_CLOSE_EVENT)
{
if(_closed != null) _closed(null,new EventArgs());
}
if (eventType == CtrlTypes.CTRL_SHUTDOWN_EVENT)
{
if (_shutdown != null) _shutdown(null, new EventArgs());
}
return false;
}
// A delegate type to be used as the handler routine
// for SetConsoleCtrlHandler.
delegate bool ConsoleEventDelegate(CtrlTypes ctrlType);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(ConsoleEventDelegate callback, bool add);
}
// An enumerated type for the control messages
// sent to the handler routine.
public enum CtrlTypes
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT,
CTRL_CLOSE_EVENT,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT
}
You need to wire up the Console.CancelKeyPress event to a handler. Here is a great article on the topic.
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