I'm using libuv. I've read http://nikhilm.github.com/uvbook/processes.html and still cannot work out how to capture the stdout of a child process so that it is available in the parent (but not in place of the parent's stdin).
My code is currently:
#include <stdio.h>
#include <stdlib.h>
#include "../../libuv/include/uv.h"
uv_loop_t *loop;
uv_process_t child_req;
uv_process_options_t options;
uv_pipe_t apipe;
void on_child_exit(uv_process_t *req, int exit_status, int term_signal) {
fprintf(stderr, "Process exited with status %d, signal %d\n", exit_status, term_signal);
uv_close((uv_handle_t*) req, NULL);
}
uv_buf_t alloc_buffer(uv_handle_t *handle, size_t len) {
printf("alloc_buffer called\n");
uv_buf_t buf;
buf.base = malloc(len);
buf.len = len;
return buf;
}
void read_apipe(uv_stream_t* stream, ssize_t nread, uv_buf_t buf) {
printf("read %li bytes from the child process\n", nread);
}
int main(int argc, char *argv[]) {
printf("spawn_test\n");
loop = uv_default_loop();
char* args[3];
args[0] = "dummy";
args[1] = NULL;
args[2] = NULL;
uv_pipe_init(loop, &apipe, 0);
uv_pipe_open(&apipe, 0);
options.stdio_count = 3;
uv_stdio_container_t child_stdio[3];
child_stdio[0].flags = UV_IGNORE;
child_stdio[1].flags = UV_INHERIT_STREAM;
child_stdio[1].data.stream = (uv_stream_t *) &apipe;
child_stdio[2].flags = UV_IGNORE;
options.stdio = child_stdio;
options.exit_cb = on_child_exit;
options.file = args[0];
options.args = args;
uv_read_start((uv_stream_t*)&apipe, alloc_buffer, read_apipe);
if (uv_spawn(loop, &child_req, options)) {
fprintf(stderr, "%s\n", uv_strerror(uv_last_error(loop)));
return 1;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
dummy.c:
#include <unistd.h>
#include <stdio.h>
int main() {
printf("child starting\n");
sleep(1);
printf("child running\n");
sleep(2);
printf("child ending\n");
return 0;
}
I have the nagging feeling that I do not quite understand the point of libuv's pipes yet.
See how they do it in the libuv unit test libuv/test/test-stdio-over-pipes.c:
uv_pipe_open
UV_CREATE_PIPE | UV_READABLE_PIPE
UV_CREATE_PIPE | UV_WRITABLE_PIPE
There is also an issue on Windows, where uv_spawn
might return zero even though it encountered an error, and in those cases, you need to check process.spawn_error
, which only exists on Windows.
I've found the solution:
UV_CREATE_PIPE | UV_READABLE_PIPE
not UV_INHERIT_STREAM
.uv_read_start
after uv_spawn
. I assume that there's no chance of data loss, as uv_run has not yet been called.dummy
to arriving at once, rather than in three lumps (as it does on the command line). An fflush
in dummy.c
fixed this.spawn_test:
#include <stdio.h>
#include <stdlib.h>
#include "../../libuv/include/uv.h"
uv_loop_t *loop;
uv_process_t child_req;
uv_process_options_t options;
uv_pipe_t apipe;
void on_child_exit(uv_process_t *req, int exit_status, int term_signal) {
fprintf(stderr, "Process exited with status %d, signal %d\n", exit_status, term_signal);
uv_close((uv_handle_t*) req, NULL);
}
uv_buf_t alloc_buffer(uv_handle_t *handle, size_t len) {
printf("alloc_buffer called, requesting a %lu byte buffer\n");
uv_buf_t buf;
buf.base = malloc(len);
buf.len = len;
return buf;
}
void read_apipe(uv_stream_t* stream, ssize_t nread, uv_buf_t buf) {
printf("read %li bytes in a %lu byte buffer\n", nread, buf.len);
if (nread + 1 > buf.len) return;
buf.base[nread] = '\0'; // turn it into a cstring
printf("read: |%s|", buf.base);
}
int main(int argc, char *argv[]) {
printf("spawn_test\n");
loop = uv_default_loop();
char* args[3];
args[0] = "dummy";
args[1] = NULL;
args[2] = NULL;
uv_pipe_init(loop, &apipe, 0);
uv_pipe_open(&apipe, 0);
options.stdio_count = 3;
uv_stdio_container_t child_stdio[3];
child_stdio[0].flags = UV_IGNORE;
child_stdio[1].flags = UV_CREATE_PIPE | UV_READABLE_PIPE;
child_stdio[1].data.stream = (uv_stream_t *) &apipe;
child_stdio[2].flags = UV_IGNORE;
options.stdio = child_stdio;
options.exit_cb = on_child_exit;
options.file = args[0];
options.args = args;
if (uv_spawn(loop, &child_req, options)) {
fprintf(stderr, "%s\n", uv_strerror(uv_last_error(loop)));
return 1;
}
uv_read_start((uv_stream_t*)&apipe, alloc_buffer, read_apipe);
return uv_run(loop, UV_RUN_DEFAULT);
}
dummy.c:
#include <unistd.h>
#include <stdio.h>
int main() {
printf("child starting\n");
fflush(stdout);
sleep(1);
printf("child running\n");
fflush(stdout);
sleep(2);
printf("child ending\n");
fflush(stdout);
return 0;
}
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