I have 2 canvases, one uses HTML attributes width
and height
to size it, the other uses CSS:
<canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas> <canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas>
Compteur1 displays like it should, but not compteur2. The content is drawn using JavaScript on a 300x300 canvas.
Why is there a display difference?
You can add CSS in Canvas like . You can not add css properties on drawn canvas instead , you can use Javascript to add effects into it.
You can get the width and height of a canvas element simply by accessing those properties of the element. For example: var canvas = document. getElementById('mycanvas'); var width = canvas.
Resizing the canvas on the fly is quite easy. To do it, simply set the width and height properties of the Canvas object, and then redraw the canvas contents: Canvas . width = 600 ; Canvas .
By default, the browser creates canvas elements with a width of 300 pixels and a height of 150 pixels. You can change the size of a canvas element by specifying the width and height attributes.
It seems that the width
and height
attributes determine the width or height of the canvas’s coordinate system, whereas the CSS properties just determine the size of the box in which it will be shown.
This is explained in the HTML specification:
The
canvas
element has two attributes to control the size of the element’s bitmap:width
andheight
. These attributes, when specified, must have values that are valid non-negative integers. The rules for parsing non-negative integers must be used to obtain their numeric values. If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead. Thewidth
attribute defaults to 300, and theheight
attribute defaults to 150.
To set the width
and height
you need, you may use
canvasObject.setAttribute('width', '475');
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