I'm experimenting a bit with the new tag and I've already hit my first roadbump. I figured I'd start getting my feet wet by implementing a version of the classic board game Go/Baduk/Weiqi.
I've drawn the xy grid using moveTo() and lineTo(), and I've drawn a wood background using fillRect() that needs to be "under" that XY grid of course.
However, therein lies my problem. The fillRect() background is drawn on top of the grid - thus obscuring the grid.
How do I reverse this? Here's what I'm working with:
var boardSize = 19;
var gridSpacing = 25;
var gridSize = boardSize * gridSpacing;
var xStart = (window.innerWidth / 2) - (gridSize / 2) + 0.5;
var yStart = (window.innerHeight / 2) - (gridSize / 2) + 0.5;
var xEnd = xStart + gridSize;
var yEnd = yStart + gridSize;
var gridContext = canvas.getContext("2d");
gridContext.beginPath();
// Draw the board x lines
for (var x = xStart; x <= xEnd; x += gridSpacing)
{
gridContext.moveTo(x, yStart);
gridContext.lineTo(x, yEnd);
}
// Draw the board y lines
for (var y = yStart; y <= yEnd; y += gridSpacing)
{
gridContext.moveTo(xStart, y);
gridContext.lineTo(xEnd, y);
}
gridContext.strokeStyle = "#000000";
gridContext.stroke();
// Create new image object to use as pattern
var img = new Image();
img.src = 'bg_wood.jpg';
img.onload = function()
{
var boardBG = gridContext.createPattern(img, 'repeat');
gridContext.fillStyle = boardBG;
gridContext.fillRect(xStart, yStart, gridSize, gridSize);
}
Try using gridContext.globalCompositeOperation = 'destination-over';
when drawing the background.
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