I found that setting the canvas size in CSS caused my images to be displayed in a blurry manner.
Try this:
<canvas id="preview" width="640" height="260"></canvas>
as per my post: HTML Blurry Canvas Images
When drawing lines in canvas, you actually need to straddle the pixels. It was a bizarre choice in the API in my opinion, but easy to work with:
Instead of this:
context.moveTo(10, 0);
context.lineTo(10, 30);
Do this:
context.moveTo(10.5, 0);
context.lineTo(10.5, 30);
Dive into HTML5's canvas chapter talks about this nicely
Even easier fix is to just use this:
context = canvas.context2d;
context.translate(0.5, 0.5);
From here on out your coordinates should be adjusted by that 0.5 pixel.
I use a retina display and I found a solution that worked for me here.
Small recap :
First you need to set the size of your canvas twice as large as you want it, for example :
canvas = document.getElementById('myCanvas');
canvas.width = 200;
canvas.height = 200;
Then using CSS you set it to the desired size :
canvas.style.width = "100px";
canvas.style.height = "100px";
And finally you scale the drawing context by 2 :
canvas.getContext('2d').scale(2,2);
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