I tried:
To add user32.dll from Reference Manager, and imported it from Windows\System32\user32.dll, I got Error Message:
A reference to 'C:\Windows\System32\user32.dll couldn't be added. Please make sure that the file is accessible, and that it is a valid assembly or COM component.
using System.Runtime.InteropServices; [DllImport("user32")]
To launch Visual Studio as Administrator
Nothing works... it goes on my nerves I am trying 2 hours to import this damn .dll...
If the User32. dll error message appeared during or after you installed a program, a hardware component, or a driver, uninstall the program, the hardware component, or the driver. Then restart Windows, and reinstall the program, the hardware component, or the driver.
In 64-bit versions of Windows, the 64-bit implementation of Windows USER is called user32. dll and is located in the System32 directory, while a modified 32-bit version (also called user32. dll) is present in the SysWOW64 directory.
It uses two core winapi functions. First is LoadLibrary(), the winapi function that loads a DLL into a process. It uses the name you specified for the DLL. Second is GetProcAddress(), the winapi function that returns the address of a function in a DLL.
You do not need to add a reference to User32.dll. It is part of Windows and can be imported in your code without adding a reference. You do this using P/Invoke.
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern void SetWindowText(int hWnd, String text);
private void button3_Click(object sender, EventArgs e)
{
IntPtr wHnd = this.Handle;//assuming you are in a C# form application
SetWindowText(wHnd.ToInt32(), "New Window Title");
}
See Also:
It's not a .NET dll. You don't "add reference" the same way you do with .NET dlls. Instead you have to add P/Invoke code to your app to invoke the functions you want. Here's a good resource for learning pinvoke: http://pinvoke.net/
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