Trying to set the innerHTML of a HTML class which are four boxes, each to be set 3 seconds one after another. I can set the innerHTML without setTimeout when the innerHTML is set to a loading icon. When innerHTML is put inside setTimeout the following is returned: 'Uncaught TypeError: Cannot set property 'innerHTML' of undefined'.
Tried to debug my code sending messages to the console and searching stackoverflow but no luck.
var x = document.getElementsByClassName("numberBox");
for (var i = 0; i < 4; i++) {
x[i].innerHTML= '';
x[i].innerHTML= "<div class='loader'></div>"
}
// function to generate array of 4 random numbers
var randomNums = generateRandomNumbers();
for (var i = 0; i < 4; i++) {
setTimeout(function () {
x[i].innerHTML= '';
x[i].innerHTML = randomNums[i];
}, 3000 * i);
}
Would like to know why my innerHTML cannot be set within setTimeout here and possible solutions to my problem.
I believe this is a question of the current scope. The setTimeout function creates its own scope that has no reference to the old variable. You'll likely need to redefine what x is inside the timeout or pass the array explicitly to the timeout.
See here for how-to: How can I pass a parameter to a setTimeout() callback?
I would also recommend reading up on closers as well: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Closures
When you use var inside the for-loop the setTimeout is actually triggered for the last value of i as in var the binding happens only once.
This is because the setTimeout is triggered when the entire loop is completed, then your i will be 4. Keep in mind that there is a closure because of the callback function you pass in the setTimeout call. That closure will now refer to the final value of i which is 4.
So in this case when the complete loop has executed the value of i is 4 but there are indexes upto 3 in x. That is why when you try to access x[4] you get undefined and you see TypeError to fix this just use let for fresh re-binding with the new value of i in every iteration:
for (let i = 0; i < 4; i++) {
setTimeout(function () {
x[i].innerHTML= '';
x[i].innerHTML = randomNums[i];
}, 3000 * i);
}
Also if you cannot use let due to browser incompatibility you can do the trick with a IIFE:
for (var i = 0; i < 4; i++) {
(function(i){
setTimeout(function () {
x[i].innerHTML= '';
x[i].innerHTML = randomNums[i];
}, 3000 * i);
})(i);
}
This works because var has function scope, so here in every iteration a new scope would be created along with the function with a new binding to the new value of i.
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