I am beginner with D3 and I am trying to drag with mouse a rectangle but actually I experience some troubles.
If I define var drag before to call it get this error: Cannot read property 'drag' of undefined
If I define var drag after calling it, I get a different error: Cannot read property 'apply' of undefined But actually, searching on stackoverflow I read that to solve this probl I need to define the var drag before to call it and I am on a loop.
Below you can see my code. Thanks in advance.
$(document).ready(function() {
var width = 500;
var height = 500;
var fullAngle = 2 * Math.PI;
var arc2 = d3.arc()
.innerRadius(195)
.outerRadius(200)
.startAngle(0.18)
.endAngle(fullAngle / 1.02);
var svgContainer = d3.select("#container")
.append("svg")
.attr("width", width)
.attr("height", height)
.style("border", "1px solid");
var group1 = svgContainer.append("g");
var group2 = svgContainer.append("g");
group2.append("path")
.attr("d", arc2())
.attr("fill", "blue")
group1.attr("transform", "translate(" + 200 + "," + 200 + ")");
group2.attr("transform", "translate(" + 250 + "," + 250 + ")");
var rectangle = svgContainer.append("rect")
.attr("x", 150)
.attr("y", 50)
.attr("width", 30)
.attr('class', 'rectangle')
.attr("height", 70)
.call(drag)
var drag = d3.behavior.drag().on('drag', function () {
var obj = svgContainer.append("rect")
dragMove(this, obj, 'rect')
});
});
function setPoints(obj, prop) {
obj[prop] = []
var k = 0
d3.selectAll('.rect')
.each(function() {
var c = d3.select(this)
var cX = d3.transform(c.attr('transform')).translate[0]
var cY = d3.transform(c.attr('transform')).translate[1]
obj[prop].push({
x: cX,
y: cY,
index: k++
})
})
}
function dragMove(rectangle, obj, prop) {
var x = d3.event.x
var y = d3.event.y
setPoints(obj, prop)
d3.select(rectangle).attr('transform', 'translate(' + x + ',' + y + ')')
$scope.$apply()
}
You are using d3 v4 in your code.
d3.behavior.drag()
is changed to d3.drag
you function should be like this and declared before usage
var drag = d3.drag().on("drag", function () {
d3.event.sourceEvent.stopPropagation(); // silence other listeners
dragMove(this, obj, 'points')
})
Implement your dragMove function to continue See this FIDDLE
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