I have an interface with properties:
public interface IEntityModifier
{
    ...
    bool AutoDetachOnFinished { get; set; }
    bool Finished { get; }
    ...
}
Then I implement it:
    bool IEntityModifier.AutoDetachOnFinished { get; set; }
    bool IEntityModifier.Finished { get { return this.mFinished; } }
But when I need to access AutoDetachOnFinished within the same class, a compiler error pops out:
    void IEntityModifier.Update(IEntity pEntity, Microsoft.Xna.Framework.GameTime pGameTime)
    {
        if (!this.mFinished)
        {
            this.Value += this.Delta * (float)pGameTime.ElapsedGameTime.TotalSeconds;
            if (this.Value >= this.Max)
            {
                this.Value = this.Max;
                this.mFinished = true;
                if (this.AutoDetachOnFinished) { /* Error Here */ }
            }
        }
    }
The error message:
14 'MEngine.Entities.EntityModifier.SingleValueEntityModifier' does not contain a definition for 'AutoDetachOnFinished' and no extension method 'AutoDetachOnFinished' accepting a first argument of type 'MEngine.Entities.EntityModifier.SingleValueEntityModifier' could be found (are you missing a using directive or an assembly reference?)
I have 2 questions:
IEntityModifier.s (so IEntityModifier.Update would become Update, apply to any implemented method)?AutoDetachOnFinished?You have implemented these as explicit interface implementations, meaning you can only access them through a variable of the interface type - IEntityModifier.
Either do that:
if (((IEntityModifier)this).AutoDetachOnFinished)
or remove the interface name from the implementation:
bool AutoDetachOnFinished { get; set; }
bool Finished { get { return this.mFinished; } }
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