I am doing some network testing, and I am connecting between linux boxes with 2 small C programs that are just using function:
connect()
After connection some small calculations are made and recorded to local file, and I instruct one of the programs to close the connection and then run a netcat listener on the same port. The first program then retries the connection and connects to netcat.
I wondered if someone could advise if it is possible to maintain the initial connection whilst freeing the port and pass the connection to netcat on that port (so that the initial connection is not closed).
Each TCP connection is defined by the four-tuple (target IP address, target port, source IP address, source port), so there is no need to "free up" the port on either machine.
It is very common for a server process to fork()
immediately after accept()
ing a new connection. The parent process closes its copy of the connection descriptor (returned by accept()
), and waits for a new connection. The child process closes the original socket descriptor, and executes the desired program or script that should handle the actual connection. In many cases the child moves the connection descriptor to standard input and standard output (using dup2()
), so that the executed script or program does not even need to know it is connected to a remote client: everything it writes to standard output is sent to the remote client, and everything the remote client sends is readable from standard input.
If there is an existing process that should handle the connection, and there is an Unix domain socket connection (stream, datagram or seqpacket socket; makes no difference) between the two processes, it is possible to transfer the connection descriptor as an SCM_RIGHTS
ancillary message. See man 2 sendmsg
, man 2 recvmsg
, man 3 cmsg
, and man 7 unix
for details. This only works on the same machine over an Unix domain socket, because the kernel actually duplicates the descriptor from one process to the other; really, the kernel does some funky magic to make this happen.
If your server-side logic is something like
then I recommend using pthreads
. Just create the desired number of threads, have all of them wait for an incoming connection by calling accept()
on the listening socket, and have each thread handle the connection by themselves. You can even use stdio.h
I/O for the file I/O. For more complex output -- multiple statements per chunk --, you'll need a pthread_mutex_t
per output stream, and remember to fflush()
it before releasing the mutex. I suspect a single multithreaded program that does all that, and exits nicely if interrupted (SIGINT
aka CTRL+C
), should not exceed three hundred lines of C.
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