Is the Apple AppStore still accepting apps that only run in scale mode in the new iPhone 6? Or do I need to adjust my whole app to be able to publish a new update?
Although you can run your iOS apps unmodified on a Mac with Apple silicon, Mac Catalyst lets you build your app specifically for macOS and customize your app's behavior on that platform. Mac Catalyst also supports deployment on both Apple silicon and Intel-based Mac computers.
Unfortunately there is no such thing as publishing an app for free; Apple and Google Play both require you to purchase a developer account, but they are not equally financially demanding. A lot of people are not happy to find out that Apple charges a $99 yearly fee to submit and maintain an app in the App Store.
First Apple made it possible to run iOS apps on an Apple Silicon Mac, now the company has also made it easy. The moment that Apple Silicon Macs became available, it was possible to run iOS apps on them.
Yes you can still submit apps as you normally would without adjusting your app for the newer screen sizes. It will auto scale for the iPhone 6 and iPhone 6 Plus (similarly to how the iPad scaling works for iPhone apps, but better). You should still test your app against these targets in Xcode 6 though. I've already found one scaling issue using GLKViews on the iPhone 6 Plus only. The contentScale factor is increased to 3 instead of 2 ONLY on the iPhone 6 Plus. I will also note that it seems you must still take screen shots for all screen sizes when submitting your app to the app store. So regardless, you must run on all device sizes.
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