Basically what happens on a 32bit system when I do this:
uint32_t test (void)
{
uint32_t myInt;
myInt = ((0xFFFFFFFF * 0xFFFFFFFF) % 256u );
return myInt;
}
An U nderflow is similar, where if you subtract 1 from a uint8 that equals 0, it will show 255 (because uint s are unsigned in solidity, and therefore cannot be negative). Info source: Loom Network As a good practice, it seems unlikely that a uint256 will neither Overflow nor U nderflow while updating values as 2^256 is a really a huge number.
Thus, certainly could be considered as a kinda-low-level language regarding variable types. What Overflows and Underflows mean? Once an uint (unsigned integer) reaches its byte size, the next element added will return the first variable element — This is more clear using an example. Let’s say we have a uint8, which can only have 8 bits.
The interaction between types like uint16_t and C's integer-promotion rules are icky, but such types are still probably better than any alternative. Since Eugene's #2 is probably the most important point, I just would like to add that it's an advisory in
The "=" then stores the result in the unsigned long variable. To avoid overflow, use a cast, or declare counter to be long, or use a long constant as follows: Thanks, I now see why the L is used in some examples I came across.
Let's assume that int
is 32 bits.
0xFFFFFFFF
will have type unsigned int
. There are special rules that explain this, but because it is a hexadecimal constant and it doesn't fit in int
, but does fit in unsigned int
, it ends up as unsigned int
.
0xFFFFFFFF * 0xFFFFFFFF
will first go through the usual arithmetic conversions, but since both sides are unsigned int
, nothing happens. The result of the multiplication is 0xfffffffe00000001
which is reduced to unsigned int
by using the modulo 232 value, resulting in the value 1 with type unsigned int
.
(unsigned int)1 % 256u
is equal to 1
and has type unsigned int
. Usual arithmetic conversions apply here too, but again, both operands are unsigned int
so nothing happens.
The result is converted to uint32_t
, but it's already unsigned int
which has the same range.
However, let's instead suppose that int
is 64 bits.
0xFFFFFFFF
will have type int
.
0xFFFFFFFF * 0xFFFFFFFF
will overflow! This is undefined behavior. At this point we stop trying to figure out what the program does, because it could do anything. Maybe the compiler would decide not to emit code for this function, or something equally absurd.
This would happen in a so-called "ILP64" or "SILP64" architecture. These architectures are rare but they do exist. We can avoid these portability problems by using 0xFFFFFFFFu
.
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