I used an ios app to create a usdz file using arkit but now I want to convert the scan to a solid 3d model such as an stl or obj. is there an ios or mac application that allows for this conversion. I cannot find any app that can open them other than xcode and preview but neither allow me to export to a 3d model.
OBJ, 3dm, brep, step, a lot of file formats can be translated to STL, or from STL. You can download this 3D model converter for free and then upload your files to get them converted.
ModelIO
can, at least in iOS.
import ModelIO
let usdz = URL(fileURLWithPath: "model.usdz")
let asset = MDLAsset(url: usdz)
let stl = URL(fileURLWithPath: "model.stl")
try asset.export(to: stl)
.usdz
is just a zipped .usdc
file with textures (from the offical documentation).
If you want to export the file on a mac, change the file extension to .zip
, unzip the file and use ModelIO
to export a .stl
file.
Open Xcode, create a new Playground, choose macOS as the platform. I have downloaded a test file from Apple's Quick Look Gallery, and unzipped an example to stratocoaster_usdz/
in my Downlaods directory. Then use the following code:
import ModelIO
// Get the path to the Downloads directory in your home folder
let directory = FileManager.default.urls(for: .downloadsDirectory, in: .userDomainMask).first!
let usdc = URL(fileURLWithPath: "stratocaster_usdz/Stratocaster.usdc", relativeTo: directory)
// Load the usdc file that was packed in the usdz file
let asset = MDLAsset(url: usdc)
do {
let target = URL(fileURLWithPath: "stratocaster.stl", relativeTo: directory)
// Export to .stl
try asset.export(to: target)
} catch {
error
}
Thanks! Exactly what I was looking for. I created a Mac OS script to automate this in Terminal. I also did something similar in an Automator Quick Action to run from Finder with a RightClick on the file, but couldn't figure out a way to attach that here.
#!/usr/bin/env osascript -l JavaScript
// Save to a file, e.g. usdz2stl.js
// chmod +x usdz2stl.js
// usdz2stl.js /path/to/model.usdz
ObjC.import('ModelIO')
function run(argv) {
var inFile = argv[0];
var outFile = inFile + ".stl";
console.log("Converting " + inFile + " ...");
var usdz = $.NSURL.alloc.initFileURLWithPath(inFile);
var asset = $.MDLAsset.alloc.initWithURL(usdz);
var stl = $.NSURL.alloc.initFileURLWithPath(outFile);
asset.exportAssetToURL(stl);
console.log("Conversion Complete: " + outFile);
}
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