Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Can I configure NUnit so that Debug.Fail doesn't show a message box when I run my tests?

I have this property:

    public SubjectStatus Status
    {
        get { return status; }
        set
        {
            if (Enum.IsDefined(typeof(SubjectStatus), value))
            {
                status = value;
            }
            else
            {
                Debug.Fail("Error setting Subject.Status", "There is no SubjectStatus enum constant defined for that value.");
                return;
            }
        }
    }

and this unit test

    [Test]
    public void StatusProperty_StatusAssignedValueWithoutEnumDefinition_StatusUnchanged()
    {
        Subject subject = new TestSubjectImp("1");

        //  assigned by casting from an int to a defined value
        subject.Status = (SubjectStatus)2;
        Assert.AreEqual(SubjectStatus.Completed, subject.Status);            

        //  assigned by casting from an int to an undefined value
        subject.Status = (SubjectStatus)100;
        //  no change to previous value
        Assert.AreEqual(SubjectStatus.Completed, subject.Status);            
    }

Is there a way I can prevent Debug.Fail displaying a message box when I run my tests, but allow it to show me one when I debug my application?

like image 642
Grokodile Avatar asked Apr 18 '10 11:04

Grokodile


1 Answers

An alternative way that doesn't require changing your production code or writing a custom NUnit add-in, would be to replace the trace listeners in a setup fixture.

E.g. Add the following class inside the namespace your tests are in:

using System;
using System.Diagnostics;
using NUnit.Framework;

[SetUpFixture]
public class NUnitSetup
{
    // Field to hold exisitng trace listeners so they can be restored after test are run.
    private TraceListener[] originalListeners = null;

    // A trace listener to use during testing.
    private TraceListener nunitListener = new NUnitListener();

    [SetUp]
    public void SetUp()
    {
        // Replace existing listeners with listener for testing.
        this.originalListeners = new TraceListener[Trace.Listeners.Count];
        Trace.Listeners.CopyTo(this.originalListeners, 0);
        Trace.Listeners.Clear();
        Trace.Listeners.Add(this.nunitListener);
    }

    [TearDown]
    public void TearDown()
    {
        // Restore original trace listeners.
        Trace.Listeners.Remove(this.nunitListener);
        Trace.Listeners.AddRange(this.originalListeners);
    }

    public class NUnitListener : DefaultTraceListener
    {
        public override void Fail(string message)
        {
            Console.WriteLine("Ignoring Debug.Fail(\"{0}\")", message);
        }

        public override void Fail(string message, string detailMessage)
        {
            Console.WriteLine("Ignoring Debug.Fail(\"{0},{1}\")", message, detailMessage);
        }
    }
}
like image 50
Ergwun Avatar answered Nov 05 '22 23:11

Ergwun