I have searched the internet looking for a definitive answer to the question of can FlashDevelop deploy to iOS. All the thing's I have read are not very clear and not very certain. I don't have enough money to afford Adobe Flash or Flash Builder so provided I have a Mac is FlashDevelop a suitable replacement that I can make flash games for iOS?
thanks, David
Good tutorials
Here are some detailed tutorial here to publish to iOS from FlashDevelop - this kind of template will be integrated in FD in the future:
Workflow optimization
Please note that since these tutorials the AIR SDK was improved and you can package your IPA in "interpreter" mode, it greatly cuts packaging time and it runs about as fast unless doing really CPU intensive computations.
In your packaging command, use ipa-test-interpreter or ipa-debug-interpreter instead of the respective ipa-test and ipa-debug options. This is something to locate and change in the .BAT scripts which do the packaging job.
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