I've been hearing and reading about cases when people had come across cases of overused design patterns. Ok, missused design patterns are understandable phenomenon. What does it actually mean overused design patterns?
Do you have any examples and why do you think there are too many patterns?
Design patterns provide a standard terminology and are specific to particular scenario. For example, a singleton design pattern signifies use of single object so all developers familiar with single design pattern will make use of single object and they can tell each other that program is following a singleton pattern.
The notion of design patterns, and the patterns themselves, are popular with programmers because we actually have run into them, over and over. The original patterns -- like functions and for-loops -- showed up in assembly language and then were built into higher-level languages.
Design Patterns are categorized mainly into three categories: Creational Design Pattern, Structural Design Pattern, and Behavioral Design Pattern.
They are not. They are ways to communicate and think about useful programming ideas.
The singleton is probably the most overused design pattern. I often see it used in many cases when it's out of scope and much more appropriate to directly instantiate objects.
After that, I believe the factory pattern is way overused as a shortcut of instantiating objects, many times without a real need.
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