After making games with XNA, I wanted to broaden my horizon by working with python. I know XNA is supposedly easy to distribute; however, i'm not sure if a game made with pygame compiled with py2exe could be submitted to steam? My overall question is...How would I submit a game made with pygame to steam?
Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.
Pygame is written using the C Language and built upon the SDL (Simple DirectMedia Layer) library. It had it's initial release in October 2000, replacing the inactive PySDL library. It has, and is still widely used by the community for the creation of 2D games.
Pygame is pretty great and fully featured engine and the developers have done a great job. The API is simple and easy to understand. Some users doesn't recommend Pygame/Python for games that need high performance and they are not wrong.
Built on top of the highly portable SDL (Simple DirectMedia Layer) development library, pygame can run across many platforms and operating systems. By using the pygame module, you can control the logic and graphics of your games without worrying about the backend complexities required for working with video and audio.
That it is Python, assembly or XNA doesn't really matter for Steam, AFAIK. There are two general ways to distribute games through Steam, contacting the Steam team (I just love saying that) themselves, or getting accepted through the Green Light program.
Seeing that you aren't a AAA game dev team, the latter would probably be the best option.
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