Are there some drawbacks of such implementation of copy-constructor?
Foo::Foo(const Foo& i_foo) { *this = i_foo; }
As I remember, it was recommend in some book to call copy constructor from assignment operator and use well-known swap trick, but I don't remember, why...
A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.
Copy constructor is a special constructor for creating a new object as a copy of an existing object. In contrast, assignment operator is an operator that is used to assign a new value to a variable.
The answer is No. The creation of the object memory is done via the new instruction. Copy constructor is then in charge of the actual copying (relevant only when it's not a shallow copy, obviously). You can, if you want, explicitly call a different constructor prior to the copy constructor execution.
Yes, that's a bad idea. All member variables of user-defined types will be initialized first, and then immediately overwritten.
That swap trick is this:
Foo& operator=(Foo rhs) // note the copying { rhs.swap(*this); //swap our internals with the copy of rhs return *this; } // rhs, now containing our old internals, will be deleted
There are both potential drawbacks and potential gains from calling operator=()
in your constructor.
Your constructor will initialize all the member variables whether you specify values or not, and then operator=
will initialize them again. This increases execution complexity. You will need to make smart decisions about when this will create unacceptable behavior in your code.
Your constructor and operator=
become tightly coupled. Everything you need to do when instantiating your object will also be done when copying your object. Again, you have to be smart about determining if this is a problem.
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