I'm struggling to figure out the correct geometry for finding a mid point of a path along an arc. Lets say i have two points: x1,y1 and x2, y2. in a line like below:
x1,y1 is A. x2,y2 is B.
Im trying to write a function that i can supply the distance (-1, or 1) in the above image and it returns the x and y coords. This way i can add a middle point in the path to render the line the below:
[update]
You have to use the angle of the line figure out x and y im looking for. Below is showing that the line is 45 degres, one side of the triangle is 5, one side is 1. From that, you can calculate x and y.
I think i figured it out with the code below and fiddle fiddle example:
var svgContainer = d3.select("#canvas").append("svg")
.attr("width", 400)
.attr("height", 400);
var lineData = [ { "x": 0, "y": 0}, { "x": 100, "y": 100}];
var midPoint = {
x:Math.abs(lineData[1].x - lineData[0].x)/2,
y:Math.abs(lineData[1].x - lineData[0].x)/2
};
function calcAngle(x1, x2, y1, y2) {
var calcAngleVal = Math.atan2(x1-x2,y1-y2)*(180/Math.PI);
if (calcAngleVal < 0) {
calcAngleVal = Math.abs(calcAngleVal);
} else{
calcAngleVal = 360 - calcAngleVal;
}
return calcAngleVal;
}
var angle = calcAngle(lineData[0].x, lineData[1].x,lineData[0].y,lineData[1].y);
var sin = Math.sin(angle * Math.PI / 180);
var cos = Math.cos(angle * Math.PI / 180);
var xLen = Math.abs(lineData[1].x - lineData[0].x)/2;
var yLen = Math.abs(lineData[1].y - lineData[0].y)/2;
var n = 1.5;
var midpointArc = {
x: midPoint.x + (sin * (n * 25)),
y: midPoint.y + (cos * (n * 25))
};
lineData.splice(1,0,midpointArc);
var lineFunction = d3.svg.line()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
.interpolate("basis");
var lineGraph = svgContainer.append("path")
.attr("d", lineFunction(lineData))
.attr("stroke", "blue")
.attr("stroke-width", 1)
.attr("fill", "none");
var pathEl = lineGraph.node();
var curvedMidpoint = pathEl.getPointAtLength(pathEl.getTotalLength()/2);
svgContainer.append("circle")
.attr('r',5)
.attr('cx', curvedMidpoint.x)
.attr('cy', curvedMidpoint.y)
To find the midpoint of any path (not just an arc):
var pathEl = d3.select('#pathId').node();
var midpoint = pathEl.getPointAtLength(pathEl.getTotalLength()/2);
adapted from Duopixel's answer and bl.ockus.
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