I've managed to write a 'for dummies' how to calculate the area of irregular polygon in C#, but I need it to be dynamic for any amount of verticies.
Can someone please help?
Class:
public class Vertex
{
private int _vertexIdx;
private double _coordX;
private double _coordY;
private double _coordZ;
public Vertex()
{ }
public Vertex(int vertexIdx, double coordX, double coordY, double coordZ)
{
_vertexIdx = vertexIdx;
_coordX = coordX;
_coordY = coordY;
_coordZ = coordZ;
}
public int VertexIdx
{
get { return _vertexIdx; }
set { _vertexIdx = value; }
}
public double X
{
get { return _coordX; }
set { _coordX = value; }
}
public double Y
{
get { return _coordY; }
set { _coordY = value; }
}
public double Z
{
get { return _coordZ; }
set { _coordZ = value; }
}
}
Form_Load:
List<Vertex> verticies = new List<Vertex>();
verticies.Add(new Vertex(1, 930.9729, 802.8789, 0));
verticies.Add(new Vertex(2, 941.5341, 805.662, 0));
verticies.Add(new Vertex(3, 946.5828, 799.271, 0));
verticies.Add(new Vertex(4, 932.6215, 797.0548, 0));
dataGridView1.DataSource = verticies;
Code to calculate when button is pressed: (hard-coded for 4 points polygon - should be for any amount...)
// X-coords
double x1;
double x2;
double x3;
double x4;
double x5;
// Y-coords
double y1;
double y2;
double y3;
double y4;
double y5;
// Xn * Yn++
double x1y2;
double x2y3;
double x3y4;
double x4y5;
// Yn * Xn++
double y1x2;
double y2x3;
double y3x4;
double y4x5;
// XnYn++ - YnXn++
double x1y2my1x2;
double x2y3my2x3;
double x3y4my3x4;
double x4y5my4x5;
double result;
double area;
x1 = Convert.ToDouble(dataGridView1.Rows[0].Cells[1].Value.ToString());
y1 = Convert.ToDouble(dataGridView1.Rows[0].Cells[2].Value.ToString());
txtLog.Text += String.Format("X1 = {0}\tY1 = {1}\r\n", x1, y1);
x2 = Convert.ToDouble(dataGridView1.Rows[1].Cells[1].Value.ToString());
y2 = Convert.ToDouble(dataGridView1.Rows[1].Cells[2].Value.ToString());
txtLog.Text += String.Format("X2 = {0}\tY2 = {1}\r\n", x2, y2);
x3 = Convert.ToDouble(dataGridView1.Rows[2].Cells[1].Value.ToString());
y3 = Convert.ToDouble(dataGridView1.Rows[2].Cells[2].Value.ToString());
txtLog.Text += String.Format("X3 = {0}\tY3 = {1}\r\n", x3, y3);
x4 = Convert.ToDouble(dataGridView1.Rows[3].Cells[1].Value.ToString());
y4 = Convert.ToDouble(dataGridView1.Rows[3].Cells[2].Value.ToString());
txtLog.Text += String.Format("X4 = {0}\tY4 = {1}\r\n", x4, y4);
// add the start point again
x5 = Convert.ToDouble(dataGridView1.Rows[0].Cells[1].Value.ToString());
y5 = Convert.ToDouble(dataGridView1.Rows[0].Cells[2].Value.ToString());
txtLog.Text += String.Format("X5 = {0}\tY5 = {1}\r\n", x5, y5);
txtLog.Text += "\r\n";
// Multiply
x1y2 = x1 * y2;
x2y3 = x2 * y3;
x3y4 = x3 * y4;
x4y5 = x4 * y5;
y1x2 = y1 * x2;
y2x3 = y2 * x3;
y3x4 = y3 * x4;
y4x5 = y4 * x5;
// Subtract from each other
x1y2my1x2 = x1y2 - y1x2;
x2y3my2x3 = x2y3 - y2x3;
x3y4my3x4 = x3y4 - y3x4;
x4y5my4x5 = x4y5 - y4x5;
// Sum all results
result = x1y2my1x2 + x2y3my2x3 + x3y4my3x4 + x4y5my4x5;
area = Math.Abs(result / 2);
txtLog.Text += String.Format("Area = {0}\r\n", area);
Example output:
X1 = 930.9729 Y1 = 802.8789
X2 = 941.5341 Y2 = 805.662
X3 = 946.5828 Y3 = 799.271
X4 = 932.6215 Y4 = 797.0548
X5 = 930.9729 Y5 = 802.8789
Area = 83.2566504099523
To find the area of an irregular shape, we first break the shape into common shapes. Then we find the area of each shape and add them. For example, if an irregular polygon is made up of a square and a triangle, then: Area of irregular polygon = Area of Square + Area of Triangle.
Therefore, to find the sum of the interior angles of an irregular polygon, we use the formula the same formula as used for regular polygons. The formula is: Sum of interior angles = (n − 2) × 180° where 'n' = the number of sides of a polygon.
When the side length and apothem is given, then the area can be calculated using the formula, Area = 1/2 × perimeter of pentagon × apothem.
Something like that for a plane polygon (compiled with notepad):
static double GetDeterminant(double x1, double y1, double x2, double y2)
{
return x1 * y2 - x2 * y1;
}
static double GetArea(IList<Vertex> vertices)
{
if(vertices.Count < 3)
{
return 0;
}
double area = GetDeterminant(vertices[vertices.Count - 1].X, vertices[vertices.Count - 1].Y, vertices[0].X, vertices[0].Y);
for (int i = 1; i < vertices.Count; i++)
{
area += GetDeterminant(vertices[i - 1].X, vertices[i - 1].Y, vertices[i].X, vertices[i].Y);
}
return area / 2;
}
Although your approach doesn't pay attention to Z-axis. Therefore I'd advice to apply some transformation to get rid of it: you won't be able to get area if the polygon is not plane, whereas if it is plane you are able to get rid of the third dimension.
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