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Calculate distance between two latitude-longitude points? (Haversine formula)

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What does haversine formula calculate?

The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes. Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.

What is the distance between two latitude longitude points?

Each degree of latitude is approximately 69 miles (111 kilometers) apart. At the equator, the distance is 68.703 miles (110.567 kilometers). At the Tropic of Cancer and Tropic of Capricorn (23.5 degrees north and south), the distance is 68.94 miles (110.948 kilometers).

What unit is haversine distance?

The Haversine (or great circle) distance is the angular distance between two points on the surface of a sphere. The first coordinate of each point is assumed to be the latitude, the second is the longitude, given in radians.


This link might be helpful to you, as it details the use of the Haversine formula to calculate the distance.

Excerpt:

This script [in Javascript] calculates great-circle distances between the two points – that is, the shortest distance over the earth’s surface – using the ‘Haversine’ formula.

function getDistanceFromLatLonInKm(lat1,lon1,lat2,lon2) {
  var R = 6371; // Radius of the earth in km
  var dLat = deg2rad(lat2-lat1);  // deg2rad below
  var dLon = deg2rad(lon2-lon1); 
  var a = 
    Math.sin(dLat/2) * Math.sin(dLat/2) +
    Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) * 
    Math.sin(dLon/2) * Math.sin(dLon/2)
    ; 
  var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)); 
  var d = R * c; // Distance in km
  return d;
}

function deg2rad(deg) {
  return deg * (Math.PI/180)
}

I needed to calculate a lot of distances between the points for my project, so I went ahead and tried to optimize the code, I have found here. On average in different browsers my new implementation runs 2 times faster than the most upvoted answer.

function distance(lat1, lon1, lat2, lon2) {
  var p = 0.017453292519943295;    // Math.PI / 180
  var c = Math.cos;
  var a = 0.5 - c((lat2 - lat1) * p)/2 + 
          c(lat1 * p) * c(lat2 * p) * 
          (1 - c((lon2 - lon1) * p))/2;

  return 12742 * Math.asin(Math.sqrt(a)); // 2 * R; R = 6371 km
}

You can play with my jsPerf and see the results here.

Recently I needed to do the same in python, so here is a python implementation:

from math import cos, asin, sqrt, pi

def distance(lat1, lon1, lat2, lon2):
    p = pi/180
    a = 0.5 - cos((lat2-lat1)*p)/2 + cos(lat1*p) * cos(lat2*p) * (1-cos((lon2-lon1)*p))/2
    return 12742 * asin(sqrt(a)) #2*R*asin...

And for the sake of completeness: Haversine on Wikipedia.


Here is a C# Implementation:

static class DistanceAlgorithm
{
    const double PIx = 3.141592653589793;
    const double RADIUS = 6378.16;

    /// <summary>
    /// Convert degrees to Radians
    /// </summary>
    /// <param name="x">Degrees</param>
    /// <returns>The equivalent in radians</returns>
    public static double Radians(double x)
    {
        return x * PIx / 180;
    }

    /// <summary>
    /// Calculate the distance between two places.
    /// </summary>
    /// <param name="lon1"></param>
    /// <param name="lat1"></param>
    /// <param name="lon2"></param>
    /// <param name="lat2"></param>
    /// <returns></returns>
    public static double DistanceBetweenPlaces(
        double lon1,
        double lat1,
        double lon2,
        double lat2)
    {
        double dlon = Radians(lon2 - lon1);
        double dlat = Radians(lat2 - lat1);

        double a = (Math.Sin(dlat / 2) * Math.Sin(dlat / 2)) + Math.Cos(Radians(lat1)) * Math.Cos(Radians(lat2)) * (Math.Sin(dlon / 2) * Math.Sin(dlon / 2));
        double angle = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
        return angle * RADIUS;
    }

}

Here is a java implementation of the Haversine formula.

public final static double AVERAGE_RADIUS_OF_EARTH_KM = 6371;
public int calculateDistanceInKilometer(double userLat, double userLng,
  double venueLat, double venueLng) {

    double latDistance = Math.toRadians(userLat - venueLat);
    double lngDistance = Math.toRadians(userLng - venueLng);

    double a = Math.sin(latDistance / 2) * Math.sin(latDistance / 2)
      + Math.cos(Math.toRadians(userLat)) * Math.cos(Math.toRadians(venueLat))
      * Math.sin(lngDistance / 2) * Math.sin(lngDistance / 2);

    double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));

    return (int) (Math.round(AVERAGE_RADIUS_OF_EARTH_KM * c));
}

Note that here we are rounding the answer to the nearest km.


Thanks very much for all this. I used the following code in my Objective-C iPhone app:

const double PIx = 3.141592653589793;
const double RADIO = 6371; // Mean radius of Earth in Km

double convertToRadians(double val) {

   return val * PIx / 180;
}

-(double)kilometresBetweenPlace1:(CLLocationCoordinate2D) place1 andPlace2:(CLLocationCoordinate2D) place2 {

        double dlon = convertToRadians(place2.longitude - place1.longitude);
        double dlat = convertToRadians(place2.latitude - place1.latitude);

        double a = ( pow(sin(dlat / 2), 2) + cos(convertToRadians(place1.latitude))) * cos(convertToRadians(place2.latitude)) * pow(sin(dlon / 2), 2);
        double angle = 2 * asin(sqrt(a));

        return angle * RADIO;
}

Latitude and Longitude are in decimal. I didn't use min() for the asin() call as the distances that I'm using are so small that they don't require it.

It gave incorrect answers until I passed in the values in Radians - now it's pretty much the same as the values obtained from Apple's Map app :-)

Extra update:

If you are using iOS4 or later then Apple provide some methods to do this so the same functionality would be achieved with:

-(double)kilometresBetweenPlace1:(CLLocationCoordinate2D) place1 andPlace2:(CLLocationCoordinate2D) place2 {

    MKMapPoint  start, finish;


    start = MKMapPointForCoordinate(place1);
    finish = MKMapPointForCoordinate(place2);

    return MKMetersBetweenMapPoints(start, finish) / 1000;
}