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C++11: What happens if you don't call join() for std::thread

Given below:

void test()  {   std::chrono::seconds dura( 20 );   std::this_thread::sleep_for( dura ); }  int main() {   std::thread th1(test);   std::chrono::seconds dura( 5 );   std::this_thread::sleep_for( dura );   return 0; } 

main will exit after 5 seconds, what will happen to th1 that's still executing?

Does it continue executing until completion even if the th1 thread object you defined in main goes out of scope and gets destroyed?

Does th1 simply sits there after it's finished executing or somehow gets cleaned up when the program terminates?

What if the thread was created in a function, not main - does the thread stays around until the program terminates or when the function goes out of scope?

Is it safe to simply not call join for a thread if you want some type of timeout behavior on the thread?

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kiki Avatar asked Dec 10 '14 03:12

kiki


People also ask

What happens if you dont call thread join?

If you don't join these threads, you might end up using more resources than there are concurrent tasks, making it harder to measure the load. To be clear, if you don't call join , the thread will complete at some point anyway, it won't leak or anything.

Do I need to call thread join?

Not necessarily - depends on your design and OS. Join() is actively hazardous in GUI apps - tend If you don't need to know, or don't care, about knowing if one thread has terminated from another thread, you don't need to join it.

Does join destroy a thread C++?

join() cannot be called on that thread object any more, since it is no longer associated with a thread of execution. It is considered an error to destroy a C++ thread object while it is still "joinable".

What does std :: thread join do?

std::thread::join. Blocks the current thread until the thread identified by *this finishes its execution. The completion of the thread identified by *this synchronizes with the corresponding successful return from join() .


2 Answers

If you have not detached or joined a thread when the destructor is called it will call std::terminate, we can see this by going to the draft C++11 standard we see that section 30.3.1.3 thread destructor says:

If joinable(), calls std::terminate(). Otherwise, has no effects. [ Note: Either implicitly detaching or joining a joinable() thread in its destructor could result in difficult to debug correctness (for detach) or performance (for join) bugs encountered only when an exception is raised. Thus the programmer must ensure that the destructor is never executed while the thread is still joinable. —end note ]

as for a rationale for this behavior we can find a good summary in (Not) using std::thread

Why does the destructor of a joinable thread have to call std::terminate? After all, the destructor could join with the child thread, or it could detach from the child thread, or it could cancel the thread. In short, you cannot join in the destructor as this would result in unexpected (not indicated explicitly in the code) program freeze in case f2 throws.

and an example follows and also says:

You cannot detach as it would risk the situation where main thread leaves the scope which the child thread was launched in, and the child thread keeps running and keeps references to the scope that is already gone.

The article references N2802: A plea to reconsider detach-on-destruction for thread objects which is argument against the previous proposal which was detach on destruction if joinable and it notes that one of the two alternatives would be to join which could lead to deadlocks the other alternative is what we have today which is std::terminate on destruction if joinable.

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Shafik Yaghmour Avatar answered Sep 21 '22 19:09

Shafik Yaghmour


std::thread::~thread()

If *this has an associated thread (joinable() == true), std::terminate() is called

Source: http://en.cppreference.com/w/cpp/thread/thread/~thread

This means that program like this is not at all well-formed or safe.

Note, however, that boost::thread::~thread() calls detach() instead in this case. (as user dyp stated in comments, this behavior is deprecated in more recent versions)

You could always workaround this using RAII. Just wrap your thread inside another class, that will have desired behavior on destruction.

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Ivan Aksamentov - Drop Avatar answered Sep 21 '22 19:09

Ivan Aksamentov - Drop