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C++11 styled callbacks?

Tags:

c++

c++11

Use std::function and lambdas (or std::bind()) to store callables:

#include <functional>
#include <iostream>


class Test
{
public:
      void blah() { std::cout << "BLAH!" << std::endl; }
};

class Bim
{
public:
      void operator()(){ std::cout << "BIM!" << std::endl; }
};

void boum() { std::cout << "BOUM!" << std::endl; }


int main()
{
    // store the member function of an object:
    Test test;  
    std::function< void() > callback = std::bind( &Test::blah, test );
    callback();

    // store a callable object (by copy)
    callback = Bim{};
    callback();

    // store the address of a static function
    callback = &boum;
    callback();

    // store a copy of a lambda (that is a callable object)
    callback = [&]{ test.blah(); }; // often clearer -and not more expensive- than std::bind()
    callback();
}      

Result:

BLAH!

BIM!

BOUM!

BLAH!

Compiles and run: http://ideone.com/T6wVp

std::function can be used as any copyiable object, so feel free to store it somewhere as a callback, like in object's member. It also means that you can freely put it in standard containers, like std::vector< std::function< void () > > .

Also note that equivalent boost::function and boost::bind have been available for years.


For an example of passing in parameters to a C++ 11 callback using Lambda's and a vector, see http://ideone.com/tcBCeO or below:

class Test
{
public:
      Test (int testType) : m_testType(testType) {};
      void blah() { std::cout << "BLAH! " << m_testType << std::endl; }
      void blahWithParmeter(std::string p) { std::cout << "BLAH1! Parameter=" << p << std::endl; }
      void blahWithParmeter2(std::string p) { std::cout << "BLAH2! Parameter=" << p << std::endl; }

      private:
         int m_testType;

};

class Bim
{
public:
      void operator()(){ std::cout << "BIM!" << std::endl; }
};

void boum() { std::cout << "BOUM!" << std::endl; }


int main()
{
    // store the member function of an object:
    Test test(7);  
    //std::function< void() > callback = std::bind( &Test::blah, test );
    std::function< void() > callback = std::bind( &Test::blah, test );
    callback();

    // store a callable object (by copy)
    callback = Bim{};
    callback();

    // store the address of a static function
    callback = &boum;
    callback();

    // store a copy of a lambda (that is a callable object)
    callback = [&]{ test.blah(); }; // might be clearer than calling std::bind()
    callback();

    // example of callback with parameter using a vector
    typedef std::function<void(std::string&)> TstringCallback;

    std::vector <TstringCallback> callbackListStringParms;
    callbackListStringParms.push_back( [&] (const std::string& tag) {     test.blahWithParmeter(tag); }); 
    callbackListStringParms.push_back( [&] (const std::string& tag) { test.blahWithParmeter2(tag); }); 

    std::string parm1 = "parm1";
    std::string parm2 = "parm2";
    int i = 0;
    for (auto cb : callbackListStringParms ) 
    {
        ++i;
        if (i == 1)
            cb(parm1);
        else
            cb(parm2);

    }
}