Is there a way in C# to wait till the user finished typing in a textbox before taking in values they have typed without hitting enter?
Revised this question a little:
Okay I have a simple calculator that multiplies by 2.
Here is what I want it to do: The user inputs a value like 1000 into a textbox and it automatically displays 2000.
Here is what happens: As soon as the user enters in 1 its multiplies by 2 and outputs 2.
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr. Stroustroupe.
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I define "finished typing" now as "user has typed something but has not typed anything after a certain time". Having that as a definition i wrote a little class that derives from TextBox to extend it by a DelayedTextChanged
event. I do not ensure that is complete and bug free but it satisfied a small smoke test. Feel free to change and/or use it. I called it MyTextBox
cause i could not come up with a better name right now. You may use the DelayedTextChangedTimeout
property to change the wait timeout. Default is 10000ms (= 10 seconds).
public class MyTextBox : TextBox { private Timer m_delayedTextChangedTimer; public event EventHandler DelayedTextChanged; public MyTextBox() : base() { this.DelayedTextChangedTimeout = 10 * 1000; // 10 seconds } protected override void Dispose(bool disposing) { if (m_delayedTextChangedTimer != null) { m_delayedTextChangedTimer.Stop(); if (disposing) m_delayedTextChangedTimer.Dispose(); } base.Dispose(disposing); } public int DelayedTextChangedTimeout { get; set; } protected virtual void OnDelayedTextChanged(EventArgs e) { if (this.DelayedTextChanged != null) this.DelayedTextChanged(this, e); } protected override void OnTextChanged(EventArgs e) { this.InitializeDelayedTextChangedEvent(); base.OnTextChanged(e); } private void InitializeDelayedTextChangedEvent() { if (m_delayedTextChangedTimer != null) m_delayedTextChangedTimer.Stop(); if (m_delayedTextChangedTimer == null || m_delayedTextChangedTimer.Interval != this.DelayedTextChangedTimeout) { m_delayedTextChangedTimer = new Timer(); m_delayedTextChangedTimer.Tick += new EventHandler(HandleDelayedTextChangedTimerTick); m_delayedTextChangedTimer.Interval = this.DelayedTextChangedTimeout; } m_delayedTextChangedTimer.Start(); } private void HandleDelayedTextChangedTimerTick(object sender, EventArgs e) { Timer timer = sender as Timer; timer.Stop(); this.OnDelayedTextChanged(EventArgs.Empty); } }
Another simple solution would be to add a timer to your form, set the Interval property to 250 and then use the timer's tick event as follows:
private void timer1_Tick(object sender, EventArgs e) { timer1.Stop(); Calculate(); // method to calculate value } private void txtNumber_TextChanged(object sender, EventArgs e) { timer1.Stop(); timer1.Start(); }
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