I've been attempting to see how long functions take to execute in my code as practice to see where I can optimize. Right now I use a helper class that is essentially a stopwatch with a message to check these. The goal of this is that I should be able to wrap whatever method call I want in the helper and I'll get it's duration.
public class StopwatcherData
{
public long Time { get; set; }
public string Message { get; set; }
public StopwatcherData(long time, string message)
{
Time = time;
Message = message;
}
}
public class Stopwatcher
{
public delegate void CompletedCallBack(string result);
public static List<StopwatcherData> Data { get; set; }
private static Stopwatch stopwatch { get; set;}
public Stopwatcher()
{
Data = new List<StopwatcherData>();
stopwatch = new Stopwatch();
stopwatch.Start();
}
public static void Click(string message)
{
Data.Add(new StopwatcherData(stopwatch.ElapsedMilliseconds, message));
}
public static void Reset()
{
stopwatch.Reset();
stopwatch.Start();
}
}
Right now to use this, I have to call the Reset before the function I want so that the timer is restarted, and then call the click after it.
Stopwatcher.Reset()
MyFunction();
Stopwatcher.Click("MyFunction");
I've read a bit about delegates and actions, but I'm unsure of how to apply them to this situation. Ideally, I would pass the function as part of the Stopwatcher call.
//End Goal:
Stopwatcher.Track(MyFunction(), "MyFunction Time");
Any help is welcome.
It's not really a good idea to profile your application like that, but if you insist, you can at least make some improvements.
First, don't reuse Stopwatch
, just create new every time you need.
Second, you need to handle two cases - one when delegate you pass returns value and one when it does not.
Since your Track
method is static - it's a common practice to make it thread safe. Non-thread-safe static methods are quite bad idea. For that you can store your messages in a thread-safe collection like ConcurrentBag
, or just use lock
every time you add item to your list.
In the end you can have something like this:
public class Stopwatcher {
private static readonly ConcurrentBag<StopwatcherData> _data = new ConcurrentBag<StopwatcherData>();
public static void Track(Action action, string message) {
var w = Stopwatch.StartNew();
try {
action();
}
finally {
w.Stop();
_data.Add(new StopwatcherData(w.ElapsedMilliseconds, message));
}
}
public static T Track<T>(Func<T> func, string message) {
var w = Stopwatch.StartNew();
try {
return func();
}
finally {
w.Stop();
_data.Add(new StopwatcherData(w.ElapsedMilliseconds, message));
}
}
}
And use it like this:
Stopwatcher.Track(() => SomeAction(param1), "test");
bool result = Stopwatcher.Track(() => SomeFunc(param2), "test");
If you are going to use that with async delegates (which return Task
or Task<T>
) - you need to add two more overloads for that case.
Yes, you can create a timer function that accepts any action as a delegate. Try this block:
public static long TimeAction(Action action)
{
var timer = new Stopwatch();
timer.Start();
action();
timer.Stop();
return timer.ElapsedMilliseconds;
}
This can be used like this:
var elapsedMilliseconds = TimeAction(() => MyFunc(param1, param2));
This is a bit more awkward if your wrapped function returns a value, but you can deal with this by assigning a variable from within the closure, like this:
bool isSuccess ;
var elapsedMilliseconds = TimeToAction(() => {
isSuccess = MyFunc(param1, param2);
});
I've had this problem a while ago as well and was always afraid of the case that I'll leave errors when I change Stopwatcher.Track(() => SomeFunc(), "test")
(See Evk's answer) back to SomeFunc()
. So I tought about something that wraps it without changing it!
I came up with a using, which is for sure not the intended purpose.
public class OneTimeStopwatch : IDisposable
{
private string _logPath = "C:\\Temp\\OneTimeStopwatch.log";
private readonly string _itemname;
private System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
public OneTimeStopwatch(string itemname)
{
_itemname = itemname;
sw.Start();
}
public void Dispose()
{
sw.Stop();
System.IO.File.AppendAllText(_logPath, string.Format($"{_itemname}: {sw.ElapsedMilliseconds}ms{Environment.NewLine}"));
}
}
This can be used a easy way
using (new OneTimeStopwatch("test"))
{
//some sensible code not to touch
System.Threading.Thread.Sleep(1000);
}
//logfile with line "test: 1000ms"
I only need to remove 2 lines (and auto format) to make it normal again. Plus I can easily wrap multiple lines here which isn't possible without defining new functions in the other approach.
Again, this is not recommended for terms of few miliseconds.
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