I am trying to lock a "boxed" object in a c# app, is this not possible?
class t
{
System.Object t_x = new object();
public t(int p)
{
t_x = p;
}
public void w()
{
lock (t_x)
{
for (int i = 0; i < 4; i++)
{
{
t_x = ((int)t_x) + 1;
Console.WriteLine(t_x);
Thread.Sleep(1000);
}
}
}
}
}
In another class I can start 2 threads:
Thread b1 = new Thread(new ThreadStart(t1.w));
b1.Start();
Thread b2 = new Thread(new ThreadStart(t1.w));
b2.Start();
However the portion is not locked. When I lock an arbitrary object (i.e. one created and not modified as object a=new object()) it locks well. Is boxing operation somehow "depromotes" my Object??
No, you can't do this - the lock block is shorthand for the following:
try(Monitor.Enter(lockObject))
{
//critical section
}
finally
{
Monitor.Exit(lockObject)
}
The documentation for Monitor.Enter states, "Use Monitor to lock objects (that is, reference types), not value types. When you pass a value type variable to Enter, it is boxed as an object. If you pass the same variable to Enter again, it is boxed as a separate object, and the thread does not block"
You need to create a separate lock object. The problem is that you re-assign t_x inside the loop. Assuming thread b1 gets inside the loop before b2 gets to the lock statement, b2 will be allowed inside the lock statement because, by that time, t_x will be a new object that does not have a lock on it.
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