In C# when an Task
or Task<T>
method is returned from within a using
statement is there any risk of the cleanup not properly occurring, or is this a poor practice? What concerns are there as it pertains to the closure of the variable in the using
block?
Consider the following:
public Task<string> GetAsync(string url)
{
using (var client = new HttpClient())
{
return client.GetStringAsync(url);
}
}
In the example above the asynchronous operation is represented by the client.GetStringAsync(url)
, I'm simply returning that Task<string>
for the consumer to await
. What happens to the client
as it is in a using
- does it get cleaned up before it is awaited or garbage collected, or does it cause other issues?
Would it be better to use async
and await
in the cause of using
statements like this, if so why?
public async Task<string> GetAsync(string url)
{
string response = string.Empty;
using (var client = new HttpClient())
{
response = await client.GetStringAsync(url);
}
return response;
}
Or
public async Task<string> GetAsync(string url)
{
using (var client = new HttpClient())
{
return await client.GetStringAsync(url);
}
}
What is the difference?
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
What is C? C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
Using the first method will not work, client
will be disposed of before it completes its work, you must use the 2nd or 3rd version.
There is no practical difference between the 2nd and 3rd versions, use whichever fits your team's style. However in the 2nd version string response = string.Empty;
can be simplified to string response;
There is no reason to assign the variable a value if all code paths will overwrite it without reading it.
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