From the documentation:
Unlike classes, structs can be instantiated without using a new operator.
So why am I getting this error:
Use of unassigned local variable 'x'
When I try to do this?
Vec2 x; x.X = det * (a22 * b.X - a12 * b.Y); x.Y = det * (a11 * b.Y - a21 * b.X);
Where Vec2 x
is a struct?
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
" " C is a computer programming language. That means that you can use C to create lists of instructions for a computer to follow. C is one of thousands of programming languages currently in use.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
Well, are X and Y properties (rather than fields)? If so, that's the problem. Until all the fields within x
are definitely assigned, you can't call any methods or properties.
For instance:
public struct Foo { public int x; public int X { get { return x; } set { x = value; } } } class Program { static void Main(string[] args) { Foo a; a.x = 10; // Valid Foo b; b.X = 10; // Invalid } }
Is Vec2
your own type? Do you have access to the fields involved, or only the properties?
If it's your own type, I would strongly urge you to try to stick to immutable structs. I know managed DirectX has some mutable structs for getting as close to optimal performance as possible, but that's at the cost of strange situations like this - and much worse, to be honest.
I would personally give the struct a constructor taking X and Y:
Vec2 x = new Vec2(det * (a22 * b.X - a12 * b.Y), det * (a11 * b.Y - a21 * b.X));
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