Please forgive me if there is a glaringly obvious answer to this question; I haven't found it because I'm not entire sure what I'm looking for. It may well be this duplicates a question I haven't found; sorry.
I have a C executable that uses text, audio, video, icons and a variety of different file types. These files are stored locally; the folder structure is large and deep and would need to be installed alongside the application for it to operate correctly (not that I anticipate it being distributed I'm looking to package my own work for convenience).
In my own opinion it would be more convenient if the file library was stored in a single file that remained accessible to the application for example alongside /usr/bin/APPLICATION
or in the most appropriate location; accessed by the executable when required.
I searched for questions similar and found suggestions that indicated two possible options Resource Files which appear to be native to Windows and Including files at compile. The first question leads to an answer similar to the second and doesn't answer the question relating to the existence of resource files for linux executables. It (like the second) looks at including the datafile in the compilation process. This is not so useful as if I only want to update my resources I'm forced to recompile the entire application (the media is dynamically added).
QUESTION: Is there a way to store a variety of file types in one single file accessible to an executable in linux, and if so how would you implement this?
My thoughts on this initially were to create a .zip
or .gz
file which might also offer compression as an added bonus but I have no idea how (or if it is even possible) to access data within such a file on the fly. I'm equally uncertain if there is a specific file type or library that offers a more suitable solution. Also I know virtually nothing about .dat
files could these be used in this context on a linux system?
Folder (or directory) – a virtual storage space used to store and organize computer files. A folder can also contain additional folders (known as subfolders).
You can just write it to the database, and when the volume exceeds the capacity of the DB to handle, you can shard the database (= have multiple subsets of the data sit on different database servers). Benefit: you can use a relational DB and don't have to learn anything new.
Hard disk is an hardware component which is used to store large amounts of data.
Two of the most common formats are the New Technology File System (NTFS) and File Allocation Table (FAT), the latter most commonly seen as FAT32. Both were developed by Microsoft more than a quarter century ago and are heavily used in computing.
I do not understand why you would use a single file at all. Considering the added complexity (and increased chance of bugs creeping in) of file extraction and the associated overheads, I do not see how it would be "more convenient".
I have a C executable that uses text, audio, video, icons and a variety of different file types.
So do many other Linux applications. The normal approach, when using package management, is to put the architecture independent data (icons, audio, video, and so on) for application /usr/bin/YOURAPP
in /usr/share/YOURAPP/
, and architecture dependent data (like helper binaries) in /usr/lib/YOURAPP
. It is extremely common for the latter two to be full directory trees, sometimes quite deep and wide.
For locally compiled stuff, it is common to put these in /usr/local/bin/YOURAPP
, /usr/local/share/YOURAPP/
, and /usr/local/share/YOURAPP/
instead, just to avoid confusing the package manager. (If you check ./configure
scripts or read Makefile
s, this is the chief purpose of the PREFIX
variable they support.)
It is also common for the /usr/bin/YOURAPP
to be a simple shell script, setting environment variables, or checking for user-specific overrides (from $HOME/.YOURAPP/
), ending up with exec /usr/lib/YOURAPP/YOURAPP.bin [parameters...]
, which replaces the shell with the actual binary executable without leaving the shell in memory.
As an example, /usr/share/octave/
on my machine contains a total of 138 directories (in a hierarchy of up to 7 directories deep) and 1463 files; about ten megabytes of "stuff" all told. LibreOffice, Eagle, Fritzing, and KiCAD take hundreds of megabytes there each, so Octave is not an extreme example in any way either.
You have several alternatives (TODO: add more ;)):
You can read some archiver file format specifications, writting code to read/write to those archivers, and waste your time doing so.
You can invent a dirty, simple file format, for example ("dsa" stands for "Dirty and Simple Archiver"):
#include <stdint.h>
// Located at the beginning of the file
struct DSAHeader {
char magic[3]; // Shall be (char[]) { 'D', 'S', 'A' }
unsigned char endianness; // The rest of the file is translated according to this field. 0 means little-endian, 1 means big-endian.
unsigned char checksum[16]; // MD5 sum of the whole file. (when calculating checksums, this field is psuedo-filled with zeros).
uint32_t fileCount;
uint32_t stringTableOffset; // A table containing the files' names.
};
// A dsaHeader.fileCount-sized array of DSAInodeHeader follows the DSAHeader.
struct DSANodeHeader {
unsigned char type; // 0 means directory, 1 means regular file.
uint32_t parentOffset; // Pointer to the parent directory, or zero if the node is in the root.
uint32_t offset; // The node's type-dependent header starts here.
uint32_t nodeSize; // In bytes for files, and in number of entries for directories.
uint32_t dataOffset; // The file's data starts at this offset for files, and a pointer to the first DSADirectoryEntryHeader for directories.
uint32_t filenameOffset; // Relative to the string table.
};
typedef uint32_t DSADirectoryEntryHeader; // Offset to the entry's DSANodeHeader
The "string table" is a contiguous sequence of null-terminated character strings.
This format is greatly simple (and portable ;)). And, as a bonus, if you want (de)compression, you can use something like Zip, BZ2, or XZ to (de)compress your file (those programs/formats are archiver-agnostic, i.e, not dependent on tar, as commonly believed).
As last last (or first?) resort, you may use an existent library/API for manipulating archivers and compressed file formats.
Edit: Added support for directories :).
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