I'm running code that sometimes yields this:
UInt32 current;
int left, right;
...
//sometimes left == right and no shift occurs
current <<= (32 + left - right);
//this works
current <<= (32 - right);
current <<= left;
It appears for any value >= 32, only the value % 32 is shifted. Is there some "optimization" occurring in the framework?
C# 3.0 language specification, 7.8 "Shift operators":
For the predefined operators, the number of bits to shift is computed as follows:
- When the type of x is int or uint, the shift count is given by the low-order five bits of count. In other words, the shift count is computed from count & 0x1F.
- When the type of x is long or ulong, the shift count is given by the low-order six bits of count. In other words, the shift count is computed from count & 0x3F.
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