I am working with std::shared_ptr
and during my software development I met a couple
of cases that let me doubt about memory management. I had a third party library that
gave me always raw pointers from functions and in my code I was transforming them
into std::shared_ptr
(from std and not from boost. By the way what is the difference between
the two?). So let's say I have the following code:
ClassA* raw = new ClassA;
std::shared_ptr<ClassA> shared(raw);
What happens now when the shared pointer goes out of scope (let's say it was declared locally in a function
and now I am exiting the function). Will the ClassA
object still exist because a raw pointer
is pointing to it?
A shared_ptr may share ownership of an object while storing a pointer to another object. get() returns the stored pointer, not the managed pointer.
The shared_ptr type is a smart pointer in the C++ standard library that is designed for scenarios in which more than one owner might have to manage the lifetime of the object in memory.
So, we should use shared_ptr when we want to assign one raw pointer to multiple owners. // referring to the same managed object. When to use shared_ptr? Use shared_ptr if you want to share ownership of a resource.
Suppose you have a shared_ptr variable named ptr . You can get the reference either by using *ptr or *ptr. get() . These two should be equivalent, but the first would be preferred.
No it won't. By giving the raw pointer to the shared_ptr
, you are giving shared_ptr
the responsibility of deleting it. It will do this when the last shared_ptr
object referencing your ClassA
instance no longer exists. Raw pointers don't count.
no. The shared pointer will delete it.
If you have a third party library providing you with a pointer, you need to be sure that you delete it in the correct way. If the 3rd party lib allocated it with 'malloc' for example, then you need to use the implementation of 'free' that the lib uses. You need to be sure how it was allocated.
Does the library offer a way to destroy objects it provides you with? In which case you should use that function to destroy it.
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