I am trying to display a unicode character (Euro sign) on a button using Qt and C++ in Visual Studio 2013. I tried the following code:
_rotateLeftButton->setText("\u20AC");
and
_rotateLeftButton->setText("€");
and
_rotateLeftButton->setText(QString::fromUtf8("\u20AC"));
and
_rotateLeftButton->setText(QString::fromUtf8("€"));
However, all of those lines result in the following:
All my code files are UTF-8 encoded, except for the moc files (.cxx). For whichever reason the moc executable does not generate them using unicode. Yet I was not able to get this unicode symbol displayed correctly. I also tried setting another font than the default one withouth success. Does anyone know what could be the problem?
Thank you for your help.
Most C string library routines still work with UTF-8, since they only scan for terminating NUL characters.
Each UTF can represent any Unicode character that you need to represent. UTF-8 is based on 8-bit code units. Each character is encoded as 1 to 4 bytes. The first 128 Unicode code points are encoded as 1 byte in UTF-8.
0xC0, 0xC1, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF are invalid UTF-8 code units. A UTF-8 code unit is 8 bits. If by char you mean an 8-bit byte, then the invalid UTF-8 code units would be char values that do not appear in UTF-8 encoded text.
UTF-8 is a character encoding system. It lets you represent characters as ASCII text, while still allowing for international characters, such as Chinese characters.
QString::fromUtf8("€")
Will work if the file really is handled as UTF-8. As @n.m. commented, VS requires some help from a faux-BOM to ensure this.
QString::fromUtf8("\u20AC")
\u
doesn't make sense in a byte string literal. You could spell it using \x
byte escapes for the UTF-8 encoded version:
QString::fromUtf8("\xE2\x82\xAC")
Or use a wide string literal:
QString::fromWCharArray(L"\u20AC")
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