Why do I see people implement properties like this?
What is the point of checking if the value is equal to the current value?
public double? Price
{
get
{
return _price;
}
set
{
if (_price == value)
return;
_price = value;
}
}
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C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
In this case it would be moot; however, in the case where there is an associated side-effect (typically an event), it avoids trivial events. For example:
set
{
if (_price == value)
return;
_price = value;
OnPriceChanged(); // invokes the Price event
}
Now, if we do:
foo.Price = 16;
foo.Price = 16;
foo.Price = 16;
foo.Price = 16;
we don't get 4 events; we get at most 1 (maybe 0 if it is already 16).
In more complex examples there could be validation, pre-change actions and post-change actions. All of these can be avoided if you know that it isn't actually a change.
set
{
if (_price == value)
return;
if(value < 0 || value > MaxPrice) throw new ArgumentOutOfRangeException();
OnPriceChanging();
_price = value;
OnPriceChanged();
}
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