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C# - passing parameters by reference to constructor then using them from method

In the following code, I am trying to have a method(Work) from class TestClass change the values of some variables in the main program without having to return them. The variables are passed by reference in the TestClass constructor.

class Program
{
    static void Main(string[] args)
    {
        int a, b, c, d;
        a = 5; b = 10; c = 20; d = 25;
        Console.WriteLine("Main before TestClass: a=" + a + " b=" + b + " c=" + c + " d=" + d);
        TestClass testObj = new TestClass(ref a,ref b,ref c,ref d);
        testObj.Work();
        Console.WriteLine("Main after TestClass: a=" + a + " b=" + b + " c=" + c + " d=" + d);
        Console.ReadLine();
    }
}

public class TestClass
{
    int _a, _b, _c, _d;
    public TestClass(ref int a, ref int b, ref int c, ref int d)
    {
        _a = a; _b = b; _c = c; _d = d;
    }

    public void Work()
    {
        Console.WriteLine("Work before changing: a=" + _a + " b=" + _b + " c=" + _c + " d=" + _d);
        _a = 0; _b = 1; _c = 2; _d = 3;
        Console.WriteLine("Work after changing: a=" + _a + " b=" + _b + " c=" + _c + " d=" + _d);
    }
}

However this code returns :

Main before TestClass: a=5 b=10 c=20 d=25
Work before changing: a=5 b=10 c=20 d=25
Work after changing: a=0 b=1 c=2 d=3
Main after TestClass: a=5 b=10 c=20 d=25

Is there any way to have the method change the values of the variables in the Main program? Thank you!

like image 227
panostra Avatar asked Oct 29 '12 11:10

panostra


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2 Answers

You would be better off creating your own wrappers over Int32 in order for changes to be reflected, because once the values are assigned to fields of the class, they are no longer references, but rather different instances of Int32. Consider the following code:

class Integer {
    public int Value;

    public Integer(int value) {
        Value = value;
    }

    public override string ToString() {
        return Value.ToString();
    }
}

class TestClass {
    Integer _a, _b, _c, _d;

    public TestClass(Integer a, Integer b, Integer c, Integer d) {
        _a = a;
        _b = b;
        _c = c;
        _d = d;
    }

    public void Work() {
        _a.Value = 111;
        _b.Value = 222;
        _c.Value = 333;
        _d.Value = 444;
    }
}

So now you have an Integer -- a wrapper class over Int32. The usage will bring you the results:

Integer a = new Integer(0), b = new Integer(0), c = new Integer(0), d = new Integer(0);
Console.WriteLine("a: {0}, b: {1}, c: {2}, d: {3}", a, b, c, d);
new TestClass(a, b, c, d).Work();
Console.WriteLine("a: {0}, b: {1}, c: {2}, d: {3}", a, b, c, d);

The output is:

a: 0, b: 0, c: 0, d: 0
a: 111, b: 222, c: 333, d: 444

You may also find it useful to read more about classes and structs in C#, e.g. http://msdn.microsoft.com/en-us/library/ms173109.aspx . (Int32 is a struct, whereas in your case you probably need a class)

like image 132
Andrew Sklyarevsky Avatar answered Sep 30 '22 18:09

Andrew Sklyarevsky


Not possible. You can't store a reference to an int as a member, and just int a is a copy - changes to the copy don't change the original, as you've seen.

You could wrap that int inside a class. You can store a reference to the class and operate on it then.

public class IntWrapper
{
    public IntWrapper( int val = 0 ) { Value = val; }
    public int Value { get; set; }
}

static void Main(string[] args)
{
    IntWrapper a = new IntWrapper(5);
    TestClass testObj = new TestClass(a);
    testObj.Work();
}

public class TestClass
{
    IntWrapper _a;
    public TestClass(IntWrapper a)
    {
        _a = a;
    }

    public void Work()
    {
        Console.WriteLine("Work before changing: a=" + _a.Value);
        _a.Value = 0;
        Console.WriteLine("Work after changing: a=" + _a.Value);
    }
}
like image 20
Alex Avatar answered Sep 30 '22 18:09

Alex