I've recently (4 days) started to learn C++ coming from C / Java background. In order to learn a new language I ussualy start by re-implementing different classical algorithms, as language specific as I can.
I've come to this code, its a DFS - Depth First Search in an unoriented graph. Still from what I read it's best to pass parameters by references in C++. Unfortunately I can't quite grasp the concept of reference. Every time I need a reference, I get confused and I think in terms of pointers. In my current code, i use pass by value .
Here is the code (probably isn't Cppthonic as it should):
#include <algorithm>
#include <iostream>
#include <fstream>
#include <string>
#include <stack>
#include <vector>
using namespace std;
template <class T>
void utilShow(T elem);
template <class T>
void utilShow(T elem){
cout << elem << " ";
}
vector< vector<short> > getMatrixFromFile(string fName);
void showMatrix(vector< vector<short> > mat);
vector<unsigned int> DFS(vector< vector<short> > mat);
/* Reads matrix from file (fName) */
vector< vector<short> > getMatrixFromFile(string fName)
{
unsigned int mDim;
ifstream in(fName.c_str());
in >> mDim;
vector< vector<short> > mat(mDim, vector<short>(mDim));
for(int i = 0; i < mDim; ++i) {
for(int j = 0; j < mDim; ++j) {
in >> mat[i][j];
}
}
return mat;
}
/* Output matrix to stdout */
void showMatrix(vector< vector<short> > mat){
vector< vector<short> >::iterator row;
for(row = mat.begin(); row < mat.end(); ++row){
for_each((*row).begin(), (*row).end(), utilShow<short>);
cout << endl;
}
}
/* DFS */
vector<unsigned int> DFS(vector< vector<short> > mat){
// Gives the order for DFS when visiting
stack<unsigned int> nodeStack;
// Tracks the visited nodes
vector<bool> visited(mat.size(), false);
vector<unsigned int> result;
nodeStack.push(0);
visited[0] = true;
while(!nodeStack.empty()) {
unsigned int cIdx = nodeStack.top();
nodeStack.pop();
result.push_back(cIdx);
for(int i = 0; i < mat.size(); ++i) {
if(1 == mat[cIdx][i] && !visited[i]) {
nodeStack.push(i);
visited[i] = true;
}
}
}
return result;
}
int main()
{
vector< vector<short> > mat;
mat = getMatrixFromFile("Ex04.in");
vector<unsigned int> dfsResult = DFS(mat);
cout << "Adjancency Matrix: " << endl;
showMatrix(mat);
cout << endl << "DFS: " << endl;
for_each(dfsResult.begin(), dfsResult.end(), utilShow<unsigned int>);
return (0);
}
Can you please can give me some hints on how to use references, by referencing to this code ?
Is my current programming style, compatible with the constructs of C++ ?
Is there a standard alternative for vector and type** for bi dimensional arrays in C++ ?
LATER EDIT:
OK, I've analyzed your answers (thanks all), and I've rewritten the code in a more OOP manner. Also I've understand what a reference and were to use it. It's somewhat similar to a const pointer, except the fact that a pointer of that type can hold a NULL.
This is my latest code:
#include <algorithm>
#include <fstream>
#include <iostream>
#include <ostream>
#include <stack>
#include <string>
#include <vector>
using namespace std;
template <class T> void showUtil(T elem);
/**
* Wrapper around a graph
**/
template <class T>
class SGraph
{
private:
size_t nodes;
vector<T> pmatrix;
public:
SGraph(): nodes(0), pmatrix(0) { }
SGraph(size_t nodes): nodes(nodes), pmatrix(nodes * nodes) { }
// Initialize graph from file name
SGraph(string &file_name);
void resize(size_t new_size);
void print();
void DFS(vector<size_t> &results, size_t start_node);
// Used to retrieve indexes.
T & operator()(size_t row, size_t col) {
return pmatrix[row * nodes + col];
}
};
template <class T>
SGraph<T>::SGraph(string &file_name)
{
ifstream in(file_name.c_str());
in >> nodes;
pmatrix = vector<T>(nodes * nodes);
for(int i = 0; i < nodes; ++i) {
for(int j = 0; j < nodes; ++j) {
in >> pmatrix[i*nodes+j];
}
}
}
template <class T>
void SGraph<T>::resize(size_t new_size)
{
this->pmatrix.resize(new_size * new_size);
}
template <class T>
void SGraph<T>::print()
{
for(int i = 0; i < nodes; ++i){
cout << pmatrix[i];
if(i % nodes == 0){
cout << endl;
}
}
}
template <class T>
void SGraph<T>::DFS(vector<size_t> &results, size_t start_node)
{
stack<size_t> nodeStack;
vector<bool> visited(nodes * nodes, 0);
nodeStack.push(start_node);
visited[start_node] = true;
while(!nodeStack.empty()){
size_t cIdx = nodeStack.top();
nodeStack.pop();
results.push_back(cIdx);
for(int i = 0; i < nodes; ++i){
if(pmatrix[nodes*cIdx + i] && !visited[i]){
nodeStack.push(i);
visited[i] = 1;
}
}
}
}
template <class T>
void showUtil(T elem){
cout << elem << " ";
}
int main(int argc, char *argv[])
{
string file_name = "Ex04.in";
vector<size_t> dfs_results;
SGraph<short> g(file_name);
g.DFS(dfs_results, 0);
for_each(dfs_results.begin(), dfs_results.end(), showUtil<size_t>);
return (0);
}
Pass by Reference A reference parameter "refers" to the original data in the calling function. Thus any changes made to the parameter are ALSO MADE TO THE ORIGINAL variable. Arrays are always pass by reference in C.
Passing by by reference refers to a method of passing the address of an argument in the calling function to a corresponding parameter in the called function. In C, the corresponding parameter in the called function must be declared as a pointer type.
Use pass by value when when you are only "using" the parameter for some computation, not changing it for the client program. In pass by reference (also called pass by address), a copy of the address of the actual parameter is stored.
For 4 days into C++, you're doing a great job. You're already using standard containers, algorithms, and writing your own function templates. The most sorely lacking thing I see is exactly in reference to your question: the need to pass by reference/const reference.
Any time you pass/return a C++ object by value, you are invoking a deep copy of its contents. This isn't cheap at all, especially for something like your matrix class.
First let's look at showMatrix. The purpose of this function is to output the contents of a matrix. Does it need a copy? No. Does it need to change anything in the matrix? No, it's purpose is just to display it. Thus we want to pass the Matrix by const reference.
typedef vector<short> Row;
typedef vector<Row> SquareMatrix;
void showMatrix(const SquareMatrix& mat);
[Note: I used some typedefs to make this easier to read and write. I recommend it when you have a lot of template parametrization].
Now let's look at getMatrixFromFile:
SquareMatrix getMatrixFromFile(string fName);
Returning SquareMatrix by value here could be expensive (depending on whether your compiler applies return value optimization to this case), and so is passing in a string by value. With C++0x, we have rvalue references to make it so we don't have to return a copy (I also modified the string to be passed in by const reference for same reasons as showMatrix, we don't need a copy of the file name):
SquareMatrix&& getMatrixFromFile(const string& fName);
However, if you don't have a compiler with these features, then a common compromise is to pass in a matrix by reference and let the function fill it in:
void getMatrixFromFile(const string& fName, SquareMatrix& out_matrix);
This doesn't give provide as convenient a syntax for the client (now they have to write two lines of code instead of one), but it avoids the deep copying overhead consistently. There is also MOJO to address this, but that will become obsolete with C++0x.
A simple rule of thumb: if you have any user-defined type (not a plain old data type) and you want to pass it to a function:
There are exceptions where you might have a cheap UDT (user-defined type) that is cheaper to copy than it is to pass by const reference, e.g., but stick to this rule for now and you'll be on your way to writing safe, efficient C++ code that doesn't waste precious clock cycles on unnecessary copies (a common bane of poorly written C++ programs).
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