Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

C# paint program flickering

I'm trying to make a simple paint program in C#, but it keeps flickering when I'm drawing, like I need some kind of double buffering, but I don't know how to do it.

I am drawing on a Panel and I'm using a Bitmap to store the graphics.

Here's my code:

public partial class Form1 : Form
{
    private Bitmap drawing;
    private bool leftDown = false;
    private int prevX;
    private int prevY;
    private int currentX;
    private int currentY;

    public Form1()
    {
        InitializeComponent();

        drawing = new Bitmap(panel1.Width, panel1.Height);
    }

    private void panel1_MouseDown(object sender, MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        {
            leftDown = true;

            prevX = e.X;
            prevY = e.Y;
        }
    }

    private void panel1_MouseMove(object sender, MouseEventArgs e)
    {
        if (leftDown)
        {
            Graphics g = Graphics.FromImage(drawing);

            currentX = e.X;
            currentY = e.Y;

            g.DrawLine(new Pen(Color.Black), new Point(currentX, currentY), new Point(prevX, prevY));
            panel1.Invalidate();

            prevX = currentX;
            prevY = currentY;

            g.Dispose();
        }
    }

    private void panel1_MouseUp(object sender, MouseEventArgs e)
    {
        leftDown = false;
    }

    private void panel1_MouseLeave(object sender, EventArgs e)
    {
        leftDown = false;
    }

    private void panel1_Paint(object sender, PaintEventArgs e)
    {
        e.Graphics.DrawImageUnscaled(drawing, 0, 0);
    }
}
like image 844
Johan Berg Avatar asked Dec 03 '11 16:12

Johan Berg


1 Answers

You not only should turn DoubleBuffered to true, but also use PictureBox instead of Panel and draw on it. This should solve your issue :).

like image 74
Lukasz M Avatar answered Sep 17 '22 23:09

Lukasz M