Why if I overload the -> operator in this code
class subobj
{
public:
void get()
{
printf("ea");
}
};
template<typename T> class testPT
{
public:
T* operator->()
{
return ptr;
}
T* ptr;
};
int main()
{
subobj myobj;
testPT<subobj> myclass;
myclass.ptr = &myobj;
myclass->get();
return 0;
}
I get the "ea" string printed?
By using "myclass->", that should just return a T*, a pointer to the object. I should have done something like
myclass->->get()
to actually call the get() routine. Where am I getting wrong?
operator->
is magic. :)
It uses chaining, that means it is called again as long as you don't return a plain pointer. When you return a plain pointer, it does one final call to operator->
. When you call operator->
obj->foo;
it translates to:
(obj.operator->())->foo;
except when obj
is a plain pointer.
You could even do this:
template<typename T> class testPT2
{
public:
T* operator->()
{
return ptr;
}
T* ptr;
};
template<typename T> class testPT
{
public:
testPT2<T> operator->()
{
testPT2<T> p2;
p2.ptr = ptr;
return p2;
}
T* ptr;
};
and it would still work by effectively applying operator->
three times.
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