In C#/.NET, is there any way to get a notification before the object pointed to by a weak reference is destructed? Basically, I want to allow an object to be collected, but do something right before the object is destroyed, without modifying code to add destructors (since I won't know exactly what types of objects will be sued with my code).
Thanks, Robert
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
What is C? C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
.Net 4.0 has the solution you need: ConditionalWeakTable. Here is a short program that demonstrates the idea. (discussed here as well)
using System;
using System.Runtime.CompilerServices;
namespace GCCollectNotification
{
class ObjectToWatch { }
class Notifier
{
public object ObjectToWatch { get; set; }
~Notifier() { Console.WriteLine("object is collected"); }
}
class Program
{
private ConditionalWeakTable<object, Notifier> map
= new ConditionalWeakTable<object, Notifier>();
public void Test()
{
var obj = new ObjectToWatch();
var notifier = map.GetOrCreateValue(obj);
notifier.ObjectToWatch = obj;
}
static void Main(string[] args)
{
new Program().Test();
GC.Collect();
GC.WaitForPendingFinalizers();
// "object is collected" should have been printed by now
Console.WriteLine("end of program");
}
}
}
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